-CMAKE_MINIMUM_REQUIRED(VERSION 2.8 FATAL_ERROR)
+CMAKE_MINIMUM_REQUIRED(VERSION 2.8.8 FATAL_ERROR)
PROJECT(freeglut)
+# for multiarch LIBDIR support (requires cmake>=2.8.8)
+INCLUDE(GNUInstallDirs)
+
# NOTE: On Windows and Cygwin, the dll's are placed in the
# CMAKE_RUNTIME_OUTPUT_DIRECTORY, while their corresponding import
# libraries end up in CMAKE_ARCHIVE_OUTPUT_DIRECTORY. On other
# OpenGL ES support
OPTION(FREEGLUT_GLES "Use OpenGL ES (requires EGL)" OFF)
-# option to build either as "glut" (ON) or "freeglut" (OFF)
IF(NOT WIN32)
+ # Wayland support
+ OPTION(FREEGLUT_WAYLAND "Use Wayland (no X11)" OFF)
+ # option to build either as "glut" (ON) or "freeglut" (OFF)
OPTION(FREEGLUT_REPLACE_GLUT "Be a replacement for GLUT" ON)
ENDIF()
src/blackberry/fg_window_blackberry.c
)
ENDIF()
+
ELSE()
- LIST(APPEND FREEGLUT_SRCS
- src/x11/fg_cursor_x11.c
- src/x11/fg_ext_x11.c
- src/x11/fg_gamemode_x11.c
- src/x11/fg_glutfont_definitions_x11.c
- src/x11/fg_init_x11.c
- src/x11/fg_internal_x11.h
- src/x11/fg_input_devices_x11.c
- src/x11/fg_joystick_x11.c
- src/x11/fg_main_x11.c
- src/x11/fg_menu_x11.c
- src/x11/fg_spaceball_x11.c
- src/x11/fg_state_x11.c
- src/x11/fg_structure_x11.c
- src/x11/fg_window_x11.c
- src/x11/fg_xinput_x11.c
- )
- IF(NOT(FREEGLUT_GLES))
+ # UNIX (Wayland)
+ IF(FREEGLUT_WAYLAND)
LIST(APPEND FREEGLUT_SRCS
- src/x11/fg_internal_x11_glx.h
- src/x11/fg_display_x11_glx.c
- src/x11/fg_state_x11_glx.c
- src/x11/fg_state_x11_glx.h
- src/x11/fg_window_x11_glx.c
- src/x11/fg_window_x11_glx.h
+ src/wayland/fg_cursor_wl.c
+ src/wayland/fg_ext_wl.c
+ src/wayland/fg_gamemode_wl.c
+ src/wayland/fg_init_wl.c
+ src/wayland/fg_internal_wl.h
+ src/wayland/fg_input_devices_wl.c
+ src/wayland/fg_main_wl.c
+ src/wayland/fg_state_wl.c
+ src/wayland/fg_structure_wl.c
+ src/wayland/fg_window_wl.c
+ # font, serial port & joystick code are agnostic
+ src/x11/fg_glutfont_definitions_x11.c
+ src/x11/fg_input_devices_x11.c
+ src/x11/fg_joystick_x11.c
+ )
+ # UNIX (X11)
+ ELSE()
+ LIST(APPEND FREEGLUT_SRCS
+ src/x11/fg_cursor_x11.c
+ src/x11/fg_ext_x11.c
+ src/x11/fg_gamemode_x11.c
+ src/x11/fg_glutfont_definitions_x11.c
+ src/x11/fg_init_x11.c
+ src/x11/fg_internal_x11.h
+ src/x11/fg_input_devices_x11.c
+ src/x11/fg_joystick_x11.c
+ src/x11/fg_main_x11.c
+ src/x11/fg_menu_x11.c
+ src/x11/fg_spaceball_x11.c
+ src/x11/fg_state_x11.c
+ src/x11/fg_structure_x11.c
+ src/x11/fg_window_x11.c
+ src/x11/fg_xinput_x11.c
)
+ IF(NOT(FREEGLUT_GLES))
+ LIST(APPEND FREEGLUT_SRCS
+ src/x11/fg_internal_x11_glx.h
+ src/x11/fg_display_x11_glx.c
+ src/x11/fg_state_x11_glx.c
+ src/x11/fg_state_x11_glx.h
+ src/x11/fg_window_x11_glx.c
+ src/x11/fg_window_x11_glx.h
+ )
+ ENDIF()
ENDIF()
ENDIF()
-IF(FREEGLUT_GLES)
+
+# OpenGL ES requires EGL, and so does Wayland
+IF(FREEGLUT_GLES OR FREEGLUT_WAYLAND)
LIST(APPEND FREEGLUT_SRCS
src/egl/fg_internal_egl.h
src/egl/fg_display_egl.c
INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIR})
ENDIF()
+# For Wayland: compile with -DFREEGLUT_WAYLAND and pull EGL
+IF(FREEGLUT_WAYLAND)
+ ADD_DEFINITIONS(-DFREEGLUT_WAYLAND)
+ LIST(APPEND LIBS wayland-client wayland-cursor wayland-egl EGL xkbcommon)
+ENDIF()
+
# lib m for math, not needed on windows
IF (NOT WIN32)
# For compilation:
IF(CMAKE_COMPILER_IS_GNUCC)
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall")
- IF(NOT(ANDROID OR BLACKBERRY))
+ IF(NOT(ANDROID OR BLACKBERRY OR FREEGLUT_WAYLAND))
# not setting -ansi as EGL/KHR headers doesn't support it
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -pedantic")
ENDIF()
ENDIF(CMAKE_COMPILER_IS_GNUCC)
INCLUDE(CheckIncludeFiles)
-IF(UNIX AND NOT(ANDROID OR BLACKBERRY))
+IF(UNIX AND NOT(ANDROID OR BLACKBERRY OR FREEGLUT_WAYLAND))
FIND_PACKAGE(X11 REQUIRED)
+ INCLUDE_DIRECTORIES(${X11_INCLUDE_DIR})
LIST(APPEND LIBS ${X11_LIBRARIES})
IF(X11_Xrandr_FOUND)
SET(HAVE_X11_EXTENSIONS_XRANDR_H TRUE)
ENDIF()
IF(X11_xf86vmode_FOUND)
SET(HAVE_X11_EXTENSIONS_XF86VMODE_H TRUE)
- # Work-around http://www.cmake.org/Bug/bug_view_page.php?bug_id=6976
- IF(NOT "${X11_Xxf86vm_LIB}")
- SET(X11_Xxf86vm_LIB "Xxf86vm")
- ENDIF()
LIST(APPEND LIBS ${X11_Xxf86vm_LIB})
ENDIF()
IF(X11_Xinput_FOUND)
# ensure that all CMake-generated files are kept away from the main source tree.
# As a result, the build directory must to be added to the include path list.
CONFIGURE_FILE(${CMAKE_CURRENT_SOURCE_DIR}/config.h.in ${CMAKE_BINARY_DIR}/config.h)
-INCLUDE_DIRECTORIES(${CMAKE_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/include ${CMAKE_CURRENT_SOURCE_DIR}/src)
+INCLUDE_DIRECTORIES(BEFORE ${CMAKE_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/include ${CMAKE_CURRENT_SOURCE_DIR}/src)
ADD_DEFINITIONS(-DHAVE_CONFIG_H)
IF(WIN32)
# we also have to generate freeglut.rc, which contains the version
IF(FREEGLUT_BUILD_SHARED_LIBS)
INSTALL(TARGETS freeglut
RUNTIME DESTINATION bin
- LIBRARY DESTINATION lib
- ARCHIVE DESTINATION lib
+ LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
+ ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
)
IF(INSTALL_PDB)
INSTALL(FILES ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/Debug/freeglut${CMAKE_DEBUG_POSTFIX}.pdb
IF(FREEGLUT_BUILD_STATIC_LIBS)
INSTALL(TARGETS freeglut_static
RUNTIME DESTINATION bin
- LIBRARY DESTINATION lib
- ARCHIVE DESTINATION lib
+ LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
+ ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
)
IF(INSTALL_PDB)
INSTALL(FILES ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY}/Debug/freeglut_static${CMAKE_DEBUG_POSTFIX}.pdb
ELSE()
SET(PC_LIBS_PRIVATE "-lbps -lslog2 -lscreen -lGLESv2 -lGLESv1_CM -lEGL -lm")
ENDIF()
+ ELSEIF(FREEGLUT_WAYLAND)
+ SET(PC_LIBS_PRIVATE "-lwayland-client -lwayland-cursor -lwayland-egl -lGLESv2 -lGLESv1_CM -lEGL -lxkbcommon -lm")
ELSE()
SET(PC_LIBS_PRIVATE "-lX11 -lXxf86vm -lXrandr -lGLESv2 -lGLESv1_CM -lEGL -lm")
ENDIF()
ELSE()
- SET(PC_LIBS_PRIVATE "-lX11 -lXxf86vm -lXrandr -lGL -lm")
+ IF(FREEGLUT_WAYLAND)
+ SET(PC_LIBS_PRIVATE "-lwayland-client -lwayland-cursor -lwayland-egl -lGL -lxkbcommon -lm")
+ ELSE()
+ SET(PC_LIBS_PRIVATE "-lX11 -lXxf86vm -lXrandr -lGL -lm")
+ ENDIF()
ENDIF()
# Client applications need to define FreeGLUT GLES version to
# bootstrap headers inclusion in freeglut_std.h:
SET(PC_FILENAME "freeglut-gles.pc")
ENDIF()
CONFIGURE_FILE(${CMAKE_CURRENT_SOURCE_DIR}/freeglut.pc.in ${CMAKE_BINARY_DIR}/freeglut.pc @ONLY)
-INSTALL(FILES ${CMAKE_BINARY_DIR}/freeglut.pc DESTINATION lib/pkgconfig/ RENAME ${PC_FILENAME})
+INSTALL(FILES ${CMAKE_BINARY_DIR}/freeglut.pc DESTINATION ${CMAKE_INSTALL_LIBDIR}/pkgconfig/ RENAME ${PC_FILENAME})
# TODO: change the library and .pc name when building for GLES,
# e.g. -lglut-GLES