# TODO: Update these for each release!
set(VERSION_MAJOR 3)
set(VERSION_MINOR 2)
-set(VERSION_PATCH 0)
+set(VERSION_PATCH 1)
set(VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH})
# Update fg_version.h to match the versions number here in cmake
ENDIF()
# OpenGL ES support
-OPTION(FREEGLUT_GLES "Use OpenGL ES (requires EGL)" OFF)
+IF(ANDROID)
+ OPTION(FREEGLUT_GLES "Use OpenGL ES (requires EGL)" ON)
+ELSE()
+ OPTION(FREEGLUT_GLES "Use OpenGL ES (requires EGL)" OFF)
+ENDIF()
# option to build either as "glut" (ON) or "freeglut" (OFF)
IF(WIN32)
include/GL/freeglut_std.h
)
IF(FREEGLUT_REPLACE_GLUT)
- LIST(APPEND FREEGLUT_SRCS
+ LIST(APPEND FREEGLUT_HEADERS
include/GL/glut.h
)
ENDIF()
"${CMAKE_CURRENT_BINARY_DIR}/FreeGLUT/FreeGLUTConfig.cmake"
@ONLY
)
-SET(ConfigPackageLocation lib/cmake/FreeGLUT)
+SET(ConfigPackageLocation ${CMAKE_INSTALL_LIBDIR}/cmake/FreeGLUT)
INSTALL(EXPORT FreeGLUTTargets
FILE FreeGLUTTargets.cmake
NAMESPACE FreeGLUT::