Fix OpenGL 2.0 declarations so code builds on Windows & Android
[freeglut] / CMakeLists.txt
index 9ca349d..de00ec0 100644 (file)
@@ -43,6 +43,8 @@ SET(FREEGLUT_SRCS
     src/fg_ext.c
     src/fg_font_data.c
     src/fg_gamemode.c
+    src/fg_gl2.c
+    src/fg_gl2.h
     src/fg_init.c
     src/fg_internal.h
     src/fg_input_devices.c
@@ -62,13 +64,14 @@ SET(FREEGLUT_SRCS
 IF(NOT FREEGLUT_GLES2 AND NOT FREEGLUT_GLES1)
     LIST(APPEND FREEGLUT_SRCS
         src/fg_font.c
-        src/fg_geometry.c
         src/fg_menu.c
         src/fg_teapot.c
         src/fg_teapot_data.h
+        src/fg_geometry.c
     )
 ELSE()
     LIST(APPEND FREEGLUT_SRCS
+        src/fg_geometry.c
         src/gles_stubs.c
     )
 ENDIF()
@@ -102,6 +105,7 @@ ELSEIF(ANDROID)
     LIST(APPEND FREEGLUT_SRCS
         src/egl/fg_internal_egl.h
         src/egl/fg_display_egl.c
+        src/egl/fg_ext_egl.c
         src/egl/fg_init_egl.c
         src/egl/fg_state_egl.c
         src/egl/fg_structure_egl.c
@@ -125,7 +129,6 @@ ELSEIF(ANDROID)
 ELSE()
     LIST(APPEND FREEGLUT_SRCS
         src/x11/fg_cursor_x11.c
-        src/x11/fg_display_x11.c
         src/x11/fg_ext_x11.c
         src/x11/fg_gamemode_x11.c
         src/x11/fg_glutfont_definitions_x11.c
@@ -141,6 +144,25 @@ ELSE()
         src/x11/fg_window_x11.c
         src/x11/fg_xinput_x11.c
     )
+    IF(FREEGLUT_GLES2 OR FREEGLUT_GLES1)
+        LIST(APPEND FREEGLUT_SRCS
+            src/egl/fg_internal_egl.h
+            src/egl/fg_display_egl.c
+            src/egl/fg_ext_egl.c
+            src/egl/fg_init_egl.c
+            src/egl/fg_state_egl.c
+            src/egl/fg_structure_egl.c
+            src/egl/fg_window_egl.c
+        )
+    ELSE()
+        LIST(APPEND FREEGLUT_SRCS
+            src/x11/fg_internal_x11_glx.h
+            src/x11/fg_display_x11_glx.c
+            src/x11/fg_state_x11_glx.c
+            src/x11/fg_window_x11_glx.c
+            src/x11/fg_window_x11_glx.h
+        )
+    ENDIF()
 ENDIF()
 
 # For OpenGL ES (GLES):