-csrc = $(wildcard src/*.c) $(wildcard src/kern/*.c) $(wildcard src/libc/*.c)
+csrc = $(wildcard src/*.c) $(wildcard src/kern/*.c) $(wildcard src/libc/*.c) \
+ $(wildcard src/3dgfx/*.c)
ssrc = $(wildcard src/*.asm) $(wildcard src/kern/*.asm) $(wildcard src/libc/*.asm)
obj = $(csrc:.c=.o) $(ssrc:.asm=.o)
dep = $(csrc:.c=.d)
ASFLAGS = -Isrc/ -Isrc/kern/
CFLAGS = -m32 -march=i386 $(warn) $(opt) $(dbg) -fno-pic -ffreestanding \
-fno-stack-protector -mpreferred-stack-boundary=2 -nostdinc -ffast-math \
- -fno-asynchronous-unwind-tables $(inc) $(def) -MMD
+ -fno-asynchronous-unwind-tables -fno-strict-aliasing $(inc) $(def) -MMD
LDFLAGS = -m elf_i386 -nostdlib -T com32.ld -Map game.map
$(bin): $(obj)