files "gl.h", "glaux.h", and "glu.h".
- The library file "freeglut.lib" or "freeglut_static.lib" (from the
corresponding debug or release directory) needs to be copied into the
- MSVC library directory. This usually has a path similar to
- "C:\Program Files\Microsoft Visual Studio\VC98\Lib"
+ MSVC library directory. This usually has a path similar to:
+ "%ProgramFiles%\Microsoft SDKs\Windows\v7.0A\Lib" - x86 32 bits LIB's
+ "%ProgramFiles(x86)%\Microsoft SDKs\Windows\v7.0A\Lib" - x64 32 bits LIB's
+ "%ProgramFiles(x86)%\Microsoft SDKs\Windows\v7.0A\Lib\x64" - x64 64 bits LIB's
Note that there is no "GL" subdirectory here. This directory should
already have the files "opengl32.lib", "glu32.lib", and "glaux.lib".
- If you are using the DLL version of "freeglut", the file "freeglut.dll"
needs to be copied from the Debug or the Release directory into the
DLL directory. This usually has a path similar to
- "C:\Windows\System32"
+ "%SystemRoot%\System32\" - x86 32 bits DLL's
+ "%SystemRoot%\SysWOW64\" - x64 32 bits DLL's
+ "%SystemRoot%\System32\" - x64 64 bits DLL's
and will probably already have the files "opengl32.dll" and "glu32.dll".