XParseGeometry include now compiles with windows (VS2010, didn't touch
[freeglut] / VisualStudio / 2010 / freeglut.vcxproj
index 6729bf3..f639596 100644 (file)
@@ -5,18 +5,34 @@
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+    <ClCompile Include="..\..\src\mswin\freeglut_ext_mswin.c" />\r
+    <ClCompile Include="..\..\src\mswin\freeglut_gamemode_mswin.c" />\r
+    <ClCompile Include="..\..\src\mswin\freeglut_init_mswin.c" />\r
+    <ClCompile Include="..\..\src\mswin\freeglut_input_devices_mswin.c" />\r
+    <ClCompile Include="..\..\src\mswin\freeglut_joystick_mswin.c" />\r
+    <ClCompile Include="..\..\src\mswin\freeglut_main_mswin.c" />\r
+    <ClCompile Include="..\..\src\mswin\freeglut_menu_mswin.c" />\r
+    <ClCompile Include="..\..\src\mswin\freeglut_spaceball_mswin.c" />\r
+    <ClCompile Include="..\..\src\mswin\freeglut_state_mswin.c" />\r
+    <ClCompile Include="..\..\src\mswin\freeglut_structure_mswin.c" />\r
+    <ClCompile Include="..\..\src\mswin\freeglut_window_mswin.c" />\r
   </ItemGroup>\r
   <ItemGroup>\r
-    <None Include="..\..\src\freeglutdll.def" />\r
+    <None Include="..\..\src\Common\freeglutdll.def" />\r
   </ItemGroup>\r
   <ItemGroup>\r
     <ClInclude Include="..\..\include\GL\freeglut.h" />\r
     <ClInclude Include="..\..\include\GL\freeglut_ext.h" />\r
-    <ClInclude Include="..\..\src\freeglut_internal.h" />\r
+    <ClInclude Include="..\..\src\Common\freeglut_internal.h" />\r
     <ClInclude Include="..\..\include\GL\freeglut_std.h" />\r
-    <ClInclude Include="..\..\src\freeglut_teapot_data.h" />\r
+    <ClInclude Include="..\..\src\Common\freeglut_teapot_data.h" />\r
     <ClInclude Include="..\..\include\GL\glut.h" />\r
+    <ClInclude Include="..\..\src\Common\xparsegeometry_repl.h" />\r
+    <ClInclude Include="..\..\src\mswin\freeglut_internal_mswin.h" />\r
   </ItemGroup>\r
   <ItemGroup>\r
     <ResourceCompile Include="..\..\freeglut.rc" />\r