XParseGeometry include now compiles with windows (VS2010, didn't touch
[freeglut] / VisualStudio / 2010 / freeglut.vcxproj
index 6b233f8..f639596 100644 (file)
     <ClCompile Include="..\..\src\Common\freeglut_font_data.c" />\r
     <ClCompile Include="..\..\src\Common\freeglut_gamemode.c" />\r
     <ClCompile Include="..\..\src\Common\freeglut_geometry.c" />\r
-    <ClCompile Include="..\..\src\Common\freeglut_glutfont_definitions.c" />\r
     <ClCompile Include="..\..\src\Common\freeglut_init.c" />\r
     <ClCompile Include="..\..\src\Common\freeglut_input_devices.c" />\r
     <ClCompile Include="..\..\src\Common\freeglut_joystick.c" />\r
     <ClCompile Include="..\..\src\Common\freeglut_teapot.c" />\r
     <ClCompile Include="..\..\src\Common\freeglut_videoresize.c" />\r
     <ClCompile Include="..\..\src\Common\freeglut_window.c" />\r
+    <ClCompile Include="..\..\src\Common\xparsegeometry_repl.c" />\r
     <ClCompile Include="..\..\src\mswin\freeglut_cursor_mswin.c" />\r
     <ClCompile Include="..\..\src\mswin\freeglut_display_mswin.c" />\r
     <ClCompile Include="..\..\src\mswin\freeglut_ext_mswin.c" />\r
     <ClInclude Include="..\..\include\GL\freeglut_std.h" />\r
     <ClInclude Include="..\..\src\Common\freeglut_teapot_data.h" />\r
     <ClInclude Include="..\..\include\GL\glut.h" />\r
+    <ClInclude Include="..\..\src\Common\xparsegeometry_repl.h" />\r
     <ClInclude Include="..\..\src\mswin\freeglut_internal_mswin.h" />\r
   </ItemGroup>\r
   <ItemGroup>\r