#if TARGET_HOST_UNIX_X11
/*
+ * If it's single-buffered, we shouldn't be here.
+ */
+ if ( ! fgStructure.Window->Window.DoubleBuffered ) return ;
+
+ /*
* Issue the glXSwapBuffers call and be done with it
*/
glXSwapBuffers( fgDisplay.Display, fgStructure.Window->Window.Handle );