else if (t - fgState.SwapTime > fgState.FPSInterval) {
float time = 0.001 * (t - fgState.SwapTime);
float fps = (float) fgState.SwapCount / time;
- fprintf(stderr, "FreeGLUT: %d frames in %.2f seconds = %.2f FPS\n",
+ fprintf(stderr, "freeglut: %d frames in %.2f seconds = %.2f FPS\n",
fgState.SwapCount, time, fps);
fgState.SwapTime = t;
fgState.SwapCount = 0;