#define G_LOG_DOMAIN "freeglut-font"
#include "../include/GL/freeglut.h"
-#include "../include/GL/freeglut_internal.h"
+#include "freeglut_internal.h"
/*
* TODO BEFORE THE STABLE RELEASE:
*
- * glutStrokeCharacter() -- stroke fonts not implemented, uses a bitmap font instead
- * glutStrokeWidth() -- stroke fonts not implemented, uses a bitmap font instead
+ * Test things out ...
*/
/* -- IMPORT DECLARATIONS -------------------------------------------------- */
extern SFG_Font fgFontHelvetica18;
extern SFG_Font fgFontTimesRoman10;
extern SFG_Font fgFontTimesRoman24;
+extern SFG_StrokeFont fgStrokeRoman;
+extern SFG_StrokeFont fgStrokeMonoRoman;
/*
* This is for GLUT binary compatibility, as suggested by Steve Baker
*/
#if TARGET_HOST_UNIX_X11
- void* glutStrokeRoman;
- void* glutStrokeMonoRoman;
- void* glutBitmap9By15;
- void* glutBitmap8By13;
- void* glutBitmapTimesRoman10;
- void* glutBitmapTimesRoman24;
- void* glutBitmapHelvetica10;
- void* glutBitmapHelvetica12;
- void* glutBitmapHelvetica18;
+ void* glutStrokeRoman;
+ void* glutStrokeMonoRoman;
+ void* glutBitmap9By15;
+ void* glutBitmap8By13;
+ void* glutBitmapTimesRoman10;
+ void* glutBitmapTimesRoman24;
+ void* glutBitmapHelvetica10;
+ void* glutBitmapHelvetica12;
+ void* glutBitmapHelvetica18;
#endif
*/
static SFG_Font* fghFontByID( void* font )
{
- /*
- * Try matching the font ID and the font data structure
- */
- if( font == GLUT_BITMAP_8_BY_13 ) return( &fgFontFixed8x13 );
- if( font == GLUT_BITMAP_9_BY_15 ) return( &fgFontFixed9x15 );
- if( font == GLUT_BITMAP_HELVETICA_10 ) return( &fgFontHelvetica10 );
- if( font == GLUT_BITMAP_HELVETICA_12 ) return( &fgFontHelvetica12 );
- if( font == GLUT_BITMAP_HELVETICA_18 ) return( &fgFontHelvetica18 );
- if( font == GLUT_BITMAP_TIMES_ROMAN_10 ) return( &fgFontTimesRoman10 );
- if( font == GLUT_BITMAP_TIMES_ROMAN_24 ) return( &fgFontTimesRoman24 );
-
- /*
- * This probably is the library user's fault
- */
- fgError( "font 0x%08x not found", font );
+ /*
+ * Try matching the font ID and the font data structure
+ */
+ if( font == GLUT_BITMAP_8_BY_13 ) return( &fgFontFixed8x13 );
+ if( font == GLUT_BITMAP_9_BY_15 ) return( &fgFontFixed9x15 );
+ if( font == GLUT_BITMAP_HELVETICA_10 ) return( &fgFontHelvetica10 );
+ if( font == GLUT_BITMAP_HELVETICA_12 ) return( &fgFontHelvetica12 );
+ if( font == GLUT_BITMAP_HELVETICA_18 ) return( &fgFontHelvetica18 );
+ if( font == GLUT_BITMAP_TIMES_ROMAN_10 ) return( &fgFontTimesRoman10 );
+ if( font == GLUT_BITMAP_TIMES_ROMAN_24 ) return( &fgFontTimesRoman24 );
+
+ /*
+ * This probably is the library user's fault
+ */
+ fgError( "font 0x%08x not found", font );
+
+ return 0;
+}
- return 0;
+/*
+ * Matches a font ID with a SFG_StrokeFont structure pointer.
+ * This was changed to match the GLUT header style.
+ */
+static SFG_StrokeFont* fghStrokeByID( void* font )
+{
+ /*
+ * Try matching the font ID and the font data structure
+ */
+ if( font == GLUT_STROKE_ROMAN ) return( &fgStrokeRoman );
+ if( font == GLUT_STROKE_MONO_ROMAN ) return( &fgStrokeMonoRoman );
+
+ /*
+ * This probably is the library user's fault
+ */
+ fgError( "stroke font 0x%08x not found", font );
+
+ return 0;
}
*/
void FGAPIENTRY glutBitmapCharacter( void* fontID, int character )
{
- const GLubyte* face;
-
- /*
- * First of all we'll need a font to use
- */
- SFG_Font* font = fghFontByID( fontID );
-
- /*
- * Make sure the character we want to output is valid
- */
- freeglut_return_if_fail( character > 0 && character < 256 );
-
- /*
- * Then find the character we want to draw
- */
- face = font->Characters[ character - 1 ];
-
- /*
- * Save the old pixel store settings
- */
- glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT );
-
- /*
- * Set up the pixel unpacking ways
- */
- glPixelStorei( GL_UNPACK_SWAP_BYTES, GL_FALSE );
- glPixelStorei( GL_UNPACK_LSB_FIRST, GL_FALSE );
- glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 );
- glPixelStorei( GL_UNPACK_SKIP_ROWS, 0 );
- glPixelStorei( GL_UNPACK_SKIP_PIXELS, 0 );
- glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
-
- /*
- * We'll use a glBitmap call to draw the font.
- */
- glBitmap(
- face[ 0 ], font->Height, /* The bitmap's width and height */
- 0, 0, /* The origin -- what the hell? */
- face[ 0 ] + 1, 0, /* The raster advance -- inc. x */
- (face + 1) /* The packed bitmap data... */
- );
-
- /*
- * Restore the old pixel store settings
- */
- glPopClientAttrib();
+ const GLubyte* face;
+
+ /*
+ * First of all we'll need a font to use
+ */
+ SFG_Font* font = fghFontByID( fontID );
+
+ /*
+ * Make sure the character we want to output is valid
+ */
+ freeglut_return_if_fail( character >= 0 && character < 256 );
+
+ /*
+ * Then find the character we want to draw
+ */
+ face = font->Characters[ character - 1 ];
+
+ /*
+ * Save the old pixel store settings
+ */
+ glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT );
+
+ /*
+ * Set up the pixel unpacking ways
+ */
+ glPixelStorei( GL_UNPACK_SWAP_BYTES, GL_FALSE );
+ glPixelStorei( GL_UNPACK_LSB_FIRST, GL_FALSE );
+ glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 );
+ glPixelStorei( GL_UNPACK_SKIP_ROWS, 0 );
+ glPixelStorei( GL_UNPACK_SKIP_PIXELS, 0 );
+ glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
+
+ /*
+ * We'll use a glBitmap call to draw the font.
+ */
+ glBitmap(
+ face[ 0 ], font->Height, /* The bitmap's width and height */
+ font->xorig, font->yorig, /* The origin -- what on earth? */
+ (float)(face[ 0 ]), 0.0, /* The raster advance -- inc. x */
+ (face + 1) /* The packed bitmap data... */
+ );
+
+ /*
+ * Restore the old pixel store settings
+ */
+ glPopClientAttrib();
}
void FGAPIENTRY glutBitmapString( void* fontID, const char *string )
{
- int i;
-
- for( i=0; i<strlen( string ); i++ )
- glutBitmapCharacter( fontID, string[ i ] );
+ int c;
+ int numchar = strlen ( string ) ;
+
+ /*
+ * First of all we'll need a font to use
+ */
+ SFG_Font* font = fghFontByID( fontID );
+
+ float raster_position[4] ;
+ glGetFloatv ( GL_CURRENT_RASTER_POSITION, raster_position ) ;
+
+ /*
+ * Save the old pixel store settings
+ */
+ glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT );
+
+ /*
+ * Set up the pixel unpacking ways
+ */
+ glPixelStorei( GL_UNPACK_SWAP_BYTES, GL_FALSE );
+ glPixelStorei( GL_UNPACK_LSB_FIRST, GL_FALSE );
+ glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 );
+ glPixelStorei( GL_UNPACK_SKIP_ROWS, 0 );
+ glPixelStorei( GL_UNPACK_SKIP_PIXELS, 0 );
+ glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
+
+ /*
+ * Step through the string, drawing each character.
+ * A carriage return will simply translate the next character's insertion point back to the
+ * start of the line and down one line.
+ */
+ for( c = 0; c < numchar; c++ )
+ {
+ if ( ( string[ c ] >= 0 ) && ( string[ c ] < 256 ) )
+ {
+ if ( string[c] == '\n' )
+ {
+ raster_position[1] -= (float)font->Height ;
+ glRasterPos4fv ( raster_position ) ;
+ }
+ else /* Not a carriage return, draw the bitmap character */
+ {
+ const GLubyte* face = font->Characters[ string[ c ] - 1 ] ;
+
+ /*
+ * We'll use a glBitmap call to draw the font.
+ */
+ glBitmap(
+ face[ 0 ], font->Height, /* The bitmap's width and height */
+ font->xorig, font->yorig, /* The origin -- what on earth? */
+ (float)(face[ 0 ]), 0.0, /* The raster advance -- inc. x */
+ (face + 1) /* The packed bitmap data... */
+ ) ;
+ }
+ }
+ }
+
+ /*
+ * Restore the old pixel store settings
+ */
+ glPopClientAttrib();
}
/*
*/
int FGAPIENTRY glutBitmapWidth( void* fontID, int character )
{
- /*
- * First of all, grab the font we need
- */
- SFG_Font* font = fghFontByID( fontID );
+ /*
+ * First of all, grab the font we need
+ */
+ SFG_Font* font = fghFontByID( fontID );
+
+ /*
+ * Make sure the character we want to output is valid
+ */
+ freeglut_return_val_if_fail( character > 0 && character < 256, 0 );
+
+ /*
+ * Scan the font looking for the specified character
+ */
+ return( *(font->Characters[ character - 1 ]) );
+}
- /*
- * Make sure the character we want to output is valid
- */
- freeglut_return_val_if_fail( character > 0 && character < 256, 0 );
+/*
+ * Return the width of a string drawn using a bitmap font
+ */
+int FGAPIENTRY glutBitmapLength( void* fontID, const char* string )
+{
+ int c, length = 0, this_line_length = 0;
+
+ /*
+ * First of all, grab the font we need
+ */
+ SFG_Font* font = fghFontByID( fontID );
+
+ /*
+ * Step through the characters in the string, adding up the width of each one
+ */
+ int numchar = strlen ( string ) ;
+ for( c = 0; c < numchar; c++ )
+ {
+ if ( ( string[ c ] >= 0 ) && ( string[ c ] < 256 ) )
+ {
+ if ( string[ c ] == '\n' ) /* Carriage return, reset the length of this line */
+ {
+ if ( length < this_line_length ) length = this_line_length ;
+ this_line_length = 0 ;
+ }
+ else /* Not a carriage return, increment the length of this line */
+ this_line_length += *(font->Characters[ string[ c ] - 1 ]) ;
+ }
+ }
+
+ if ( length < this_line_length ) length = this_line_length ;
+
+ /*
+ * Return the result now
+ */
+ return( length );
+}
- /*
- * Scan the font looking for the specified character
- */
- return( *(font->Characters[ character - 1 ]) + 1 );
+/*
+ * Returns the height of a bitmap font
+ */
+int FGAPIENTRY glutBitmapHeight( void* fontID )
+{
+ /*
+ * See which font are we queried about
+ */
+ SFG_Font* font = fghFontByID( fontID );
+
+ /*
+ * Return the character set's height
+ */
+ return( font->Height );
}
/*
*/
void FGAPIENTRY glutStrokeCharacter( void* fontID, int character )
{
- /*
- * Stroke fonts are not supported yet, use a bitmap font instead
- */
- glutBitmapCharacter( GLUT_BITMAP_8_BY_13, character );
+ const SFG_StrokeChar *schar;
+ const SFG_StrokeStrip *strip;
+ int i, j;
+
+ /*
+ * First of all we'll need a font to use
+ */
+ SFG_StrokeFont* font = fghStrokeByID( fontID );
+
+ /*
+ * Make sure the character we want to output is valid
+ */
+ freeglut_return_if_fail( character >= 0 && character < font->Quantity );
+
+ schar = font->Characters[character];
+
+ freeglut_return_if_fail( schar );
+
+ strip = schar->Strips;
+
+ for (i = 0; i < schar->Number; i++, strip++)
+ {
+ glBegin(GL_LINE_STRIP);
+ for(j = 0; j < strip->Number; j++)
+ {
+ glVertex2f(strip->Vertices[j].X, strip->Vertices[j].Y);
+ }
+ glEnd();
+ }
+ glTranslatef(schar->Right, 0.0, 0.0);
}
-/*
- * Return the width in pixels of a stroke character
- */
-int FGAPIENTRY glutStrokeWidth( void* fontID, int character )
+void FGAPIENTRY glutStrokeString( void* fontID, const char *string )
{
- /*
- * Stroke fonts are not supported yet, use a bitmap font instead
- */
- return( glutBitmapWidth( GLUT_BITMAP_8_BY_13, character ) );
+ int c, i, j;
+ int numchar = strlen ( string ) ;
+ float length = 0.0 ;
+
+ /*
+ * First of all we'll need a font to use
+ */
+ SFG_StrokeFont* font = fghStrokeByID( fontID );
+
+ /*
+ * Step through the string, drawing each character.
+ * A carriage return will simply translate the next character's insertion point back to the
+ * start of the line and down one line.
+ */
+ for( c = 0; c < numchar; c++ )
+ {
+ if ( ( string[ c ] >= 0 ) && ( string[ c ] < font->Quantity ) )
+ {
+ if ( string[c] == '\n' )
+ {
+ glTranslatef ( -length, -(float)(font->Height), 0.0 ) ;
+ length = 0.0 ;
+ }
+ else /* Not a carriage return, draw the bitmap character */
+ {
+ const SFG_StrokeChar *schar = font->Characters[string[c]];
+ if ( schar != NULL )
+ {
+ const SFG_StrokeStrip *strip = schar->Strips;
+
+ for (i = 0; i < schar->Number; i++, strip++)
+ {
+ glBegin(GL_LINE_STRIP);
+ for(j = 0; j < strip->Number; j++)
+ glVertex2f(strip->Vertices[j].X, strip->Vertices[j].Y);
+
+ glEnd();
+ }
+
+ length += schar->Right ;
+ glTranslatef(schar->Right, 0.0, 0.0);
+ }
+ }
+ }
+ }
}
/*
- * Return the width of a string drawn using a bitmap font
+ * Return the width in pixels of a stroke character
*/
-int FGAPIENTRY glutBitmapLength( void* fontID, const char* string )
+int FGAPIENTRY glutStrokeWidth( void* fontID, int character )
{
- int i, length = 0;
+ const SFG_StrokeChar *schar;
+ /*
+ * First of all we'll need a font to use
+ */
+ SFG_StrokeFont* font = fghStrokeByID( fontID );
- /*
- * Using glutBitmapWidth() function to calculate the result
- */
- for( i=0; i<strlen( string ); i++ )
- length += glutBitmapWidth( fontID, string[ i ] );
+ /*
+ * Make sure the character we want to output is valid
+ */
+ freeglut_return_val_if_fail( character >= 0 && character < font->Quantity, 0 );
- /*
- * Return the result now
- */
- return( length );
+ schar = font->Characters[character];
+
+ freeglut_return_val_if_fail( schar, 0 );
+
+ return ((int)(schar->Right + 0.5));
}
/*
*/
int FGAPIENTRY glutStrokeLength( void* fontID, const char* string )
{
- int i, length = 0;
-
- /*
- * Using glutStrokeWidth() function to calculate the result
- */
- for( i=0; i<strlen( string ); i++ )
- length += glutStrokeWidth( fontID, string[ i ] );
-
- /*
- * Return the result now
- */
- return( length );
+ int c;
+ float length = 0.0;
+ float this_line_length = 0.0 ;
+
+ /*
+ * First of all we'll need a font to use
+ */
+ SFG_StrokeFont* font = fghStrokeByID( fontID );
+
+ /*
+ * Step through the characters in the string, adding up the width of each one
+ */
+ int numchar = strlen ( string ) ;
+ for( c = 0; c < numchar; c++ )
+ {
+ if ( ( string[ c ] >= 0 ) && ( string[ c ] < font->Quantity ) )
+ {
+ if ( string[ c ] == '\n' ) /* Carriage return, reset the length of this line */
+ {
+ if ( length < this_line_length ) length = this_line_length ;
+ this_line_length = 0.0 ;
+ }
+ else /* Not a carriage return, increment the length of this line */
+ {
+ const SFG_StrokeChar *schar = font->Characters[string[c]];
+ if ( schar != NULL )
+ this_line_length += schar->Right ;
+ }
+ }
+ }
+
+ if ( length < this_line_length ) length = this_line_length ;
+
+ /*
+ * Return the result now
+ */
+ return( (int)(length+0.5) );
}
/*
- * Returns the height of a bitmap font
+ * Returns the height of a stroke font
*/
-int FGAPIENTRY glutBitmapHeight( void* fontID )
+GLfloat FGAPIENTRY glutStrokeHeight( void* fontID )
{
/*
* See which font are we queried about
*/
- SFG_Font* font = fghFontByID( fontID );
+ SFG_StrokeFont* font = fghStrokeByID( fontID );
/*
* Return the character set's height
return( font->Height );
}
-/*
- * Returns the height of a stroke font
- */
-int FGAPIENTRY glutStrokeHeight( void* font )
-{
- /*
- * Stroke fonts are currently not implemented.
- * Using GLUT_BITMAP_8_BY_13 bitmap font instead
- */
- return( glutBitmapHeight( GLUT_BITMAP_8_BY_13 ) );
-}
-
/*** END OF FILE ***/