displayModes[ i ]
);
+ /*
+ * In case this will be the last X11 call we do before exit,
+ * we've to flush the X11 output queue to be sure the command
+ * is really brought onto it's way to the X server.
+ * The application should not do this because it
+ * would not be platform independent then.
+ */
+ XFlush(fgDisplay.Display);
+
return;
}
}
if( fghCheckDisplayMode( displayModes[ i ]->hdisplay, displayModes[ i ]->vdisplay,
fgState.GameModeDepth, fgState.GameModeRefresh ) )
{
+ if( haveToTest )
+ return( TRUE );
/*
* OKi, this is the display mode we have been looking for...
*/