#elif TARGET_HOST_WIN32
- DEVMODE devMode;
+/* DEVMODE devMode; */
/*
* Grab the current desktop settings...
unsigned int displayModes = 0, mode = 0xffffffff;
GLboolean success = FALSE;
- HDC desktopDC;
+/* HDC desktopDC; */
DEVMODE devMode;
/*
displayModes++;
}
- if( mode == 0xffffffff )
+ if ( mode == 0xffffffff )
{
/* then try without Display Frequency */
- displayModes=0;
+ displayModes = 0;
/*
* Enumerate the available display modes
*/
while( EnumDisplaySettings( NULL, displayModes, &devMode ) == TRUE )
- {
- /* then try without Display Frequency */
-
- if( fghCheckDisplayMode( devMode.dmPelsWidth, devMode.dmPelsHeight,
- devMode.dmBitsPerPel, fgState.GameModeRefresh))
- {
- /*
- * OKi, we've found a matching display mode, remember its number and break
- */
- mode = displayModes;
- break;
- }
+ {
+ /* then try without Display Frequency */
+
+ if( fghCheckDisplayMode( devMode.dmPelsWidth, devMode.dmPelsHeight,
+ devMode.dmBitsPerPel, fgState.GameModeRefresh))
+ {
+ /*
+ * OKi, we've found a matching display mode, remember its number and break
+ */
+ mode = displayModes;
+ break;
+ }
- /*
- * Switch to the next display mode, if any
- */
- displayModes++;
- }
+ /*
+ * Switch to the next display mode, if any
+ */
+ displayModes++;
+ }
}
/*