#define G_LOG_DOMAIN "freeglut-geometry"
#include "../include/GL/freeglut.h"
-#include "../include/GL/freeglut_internal.h"
+#include "freeglut_internal.h"
/*
* TODO BEFORE THE STABLE RELEASE:
float cphi, sphi, cpsi, spsi ;
glPushMatrix();
- //glScalef( radius, radius, radius );
+ /* glScalef( radius, radius, radius ); */
row = calloc( sizeof(float), slices * 3 );
next = calloc( sizeof(float), slices * 3 );
}
else
{
- GLfloat local_offset[3] ; // Use a local variable to avoid buildup of roundoff errors
+ GLfloat local_offset[3] ; /* Use a local variable to avoid buildup of roundoff errors */
num_levels -- ;
scale /= 2.0 ;
local_offset[0] = offset[0] + scale * tetrahedron_v[0][0] ;
}
else
{
- GLfloat local_offset[3] ; // Use a local variable to avoid buildup of roundoff errors
+ GLfloat local_offset[3] ; /* Use a local variable to avoid buildup of roundoff errors */
num_levels -- ;
scale /= 2.0 ;
local_offset[0] = offset[0] + scale * tetrahedron_v[0][0] ;