/*
* The settings for the current freeglut session
*/
-SFG_State fgState = { { -1, -1, FALSE }, /* Position */
- { 300, 300, TRUE }, /* Size */
- GLUT_RGBA | GLUT_SINGLE | GLUT_DEPTH, /* DisplayMode */
- FALSE, /* ForceDirectContext */
- TRUE, /* TryDirectContext */
- FALSE, /* ForceIconic */
- FALSE, /* GLDebugSwitch */
- FALSE, /* XSyncSwitch */
- TRUE, /* IgnoreKeyRepeat */
- 0, /* FPSInterval */
- 0, /* SwapCount */
- 0, /* SwapTime */
+SFG_State fgState = { { -1, -1, FALSE }, { 300, 300, TRUE }, GLUT_RGBA | GLUT_SINGLE | GLUT_DEPTH,
+ FALSE, TRUE, FALSE, FALSE, FALSE, TRUE,
#ifdef TARGET_HOST_WIN32
- { 0, FALSE }, /* Time */
+ { 0, FALSE },
#else
{ { 0, 0 }, FALSE },
#endif
- { NULL, NULL }, /* Timers */
- NULL, /* IdleCallback */
- NULL, /* MenuStateCallback */
- NULL, /* MenuStatusCallback */
- { 640, 480, TRUE }, /* GameModeSize */
- 16, /* GameModeDepth */
- 72, /* GameModeRefresh */
- GLUT_ACTION_EXIT, /* ActionOnWindowClose */
- GLUT_EXEC_STATE_INIT /* ExecState */
-};
+ { NULL, NULL }, NULL, NULL, NULL, { 640, 480, TRUE }, 16, 72, GLUT_ACTION_EXIT, GLUT_EXEC_STATE_INIT } ;
/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
fgState.MenuStateCallback = (FGCBmenuState)NULL ;
fgState.MenuStatusCallback = (FGCBmenuStatus)NULL ;
- /*
- * FPS display
- */
- fgState.SwapCount = 0;
- fgState.SwapTime = 0;
- fgState.FPSInterval = 0;
-
-
#if TARGET_HOST_UNIX_X11
/*
#endif
fgState.Time.Set = TRUE;
-
- /* check if GLUT_FPS env var is set */
- {
- const char *fps = getenv("GLUT_FPS");
- if (fps) {
- sscanf(fps, "%d", &fgState.FPSInterval);
- if (fgState.FPSInterval <= 0)
- fgState.FPSInterval = 5000; /* 5000 milliseconds */
- }
- }
-
/*
* Grab the environment variable indicating the X display to use.
* This is harmless under Win32, so let's let it stay here...