/*
* Check if there is an idle callback hooked
*/
-// # warning there is a redisplay hack here (see the code commented out)
+# warning there is a redisplay hack here (see the code commented out)
if( (window->Callbacks.Display != NULL) &&
/*(window->State.Redisplay == TRUE) &&*/
(window->State.Visible == TRUE) )
* The window structure is passed as the creation structure paramter...
*/
window = (SFG_Window *) (((LPCREATESTRUCT) lParam)->lpCreateParams);
- g_assert( window != NULL );
+ assert( window != NULL );
/*
* We can safely store the window's handle now: