/* -- LOCAL DEFINITIONS ---------------------------------------------------- */
-/*
- * Those are definitions introduced to make the glutGet() more easy,
- * however they might introduce errors if someone ports GLX to Win32 :)
- *
- * Btw. this is not that a bad idea (wrapping WGL around GLX)...
- */
-#if TARGET_HOST_WIN32
-# define GLX_RGBA 0x01
-# define GLX_DOUBLEBUFFER 0x02
-# define GLX_BUFFER_SIZE 0x03
-# define GLX_STENCIL_SIZE 0x04
-# define GLX_DEPTH_SIZE 0x05
-# define GLX_RED_SIZE 0x06
-# define GLX_GREEN_SIZE 0x07
-# define GLX_BLUE_SIZE 0x08
-# define GLX_ALPHA_SIZE 0x09
-# define GLX_ACCUM_RED_SIZE 0x0A
-# define GLX_ACCUM_GREEN_SIZE 0x0B
-# define GLX_ACCUM_BLUE_SIZE 0x0C
-# define GLX_ACCUM_ALPHA_SIZE 0x0D
-# define GLX_STEREO 0x0E
-#endif
-
-
/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
+#if TARGET_HOST_UNIX_X11
/*
* Queries the GL context about some attributes
*/
static int fghGetConfig( int attribute )
{
- int returnValue;
+ int returnValue ;
- /*
- * Return nothing if there is no current window set
- */
- if( fgStructure.Window == NULL )
- return( 0 );
+ /*
+ * Return nothing if there is no current window set
+ */
+ if( fgStructure.Window == NULL )
+ return( 0 );
-#if TARGET_HOST_UNIX_X11
- /*
- * glXGetConfig should work fine
- */
- glXGetConfig( fgDisplay.Display, fgStructure.Window->Window.VisualInfo, attribute, &returnValue );
+ /*
+ * glXGetConfig should work fine
+ */
+ glXGetConfig( fgDisplay.Display, fgStructure.Window->Window.VisualInfo, attribute, &returnValue );
-#elif TARGET_HOST_WIN32
- /*
- * This is going to be a bit harder than the X11 version...
- */
-# pragma message( "freeglut_state.c::fghGetConfig() says hello world my name is not implemented!" )
- switch( attribute )
- {
- case GLX_RGBA:
- case GLX_DOUBLEBUFFER:
- case GLX_BUFFER_SIZE:
- case GLX_RED_SIZE:
- case GLX_GREEN_SIZE:
- case GLX_BLUE_SIZE:
- case GLX_DEPTH_SIZE:
- return( 1 );
-
- case GLX_STENCIL_SIZE:
- case GLX_ALPHA_SIZE:
- case GLX_ACCUM_RED_SIZE:
- case GLX_ACCUM_GREEN_SIZE:
- case GLX_ACCUM_BLUE_SIZE:
- case GLX_ACCUM_ALPHA_SIZE:
- case GLX_STEREO:
- default:
- /*
- * Well, this looks like not implemented to me :)
- */
- return( 0 );
- }
-#endif
-
- /*
- * Have the query results returned
- */
- return( returnValue );
+ /*
+ * Have the query results returned
+ */
+ return ( returnValue ) ;
}
+#endif
/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
/*
+ * General settings assignment method
+ */
+void FGAPIENTRY glutSetOption( GLenum eWhat, int value )
+{
+ freeglut_assert_ready;
+
+ /*
+ * Check what is the caller querying for. In chronological code add order.
+ */
+ switch( eWhat )
+ {
+ case GLUT_INIT_WINDOW_X: fgState.Position.X = (GLint)value ;
+ break ;
+ case GLUT_INIT_WINDOW_Y: fgState.Position.Y = (GLint)value ;
+ break ;
+ case GLUT_INIT_WINDOW_WIDTH: fgState.Size.X = (GLint)value ;
+ break ;
+ case GLUT_INIT_WINDOW_HEIGHT: fgState.Size.Y = (GLint)value ;
+ break ;
+ case GLUT_INIT_DISPLAY_MODE: fgState.DisplayMode = (unsigned int)value ;
+ break ;
+
+ case GLUT_ACTION_ON_WINDOW_CLOSE: fgState.ActionOnWindowClose = value ;
+ break ;
+
+ case GLUT_WINDOW_CURSOR:
+ if( fgStructure.Window != NULL ) fgStructure.Window->State.Cursor = value ;
+ break ;
+
+ default:
+ /*
+ * Just have it reported, so that we can see what needs to be implemented
+ */
+ fgWarning( "glutSetOption(): missing enum handle %i\n", eWhat );
+ break;
+ }
+}
+
+/*
* General settings query method
*/
int FGAPIENTRY glutGet( GLenum eWhat )
{
+ int returnValue ;
+ GLboolean boolValue ;
freeglut_assert_ready;
/*
*/
return( 0 );
+#if TARGET_HOST_UNIX_X11
/*
- * The rest of GLX queries is general enough to use a macro to check them
+ * The rest of GLX queries under X are general enough to use a macro to check them
*/
# define GLX_QUERY(a,b) case a: return( fghGetConfig( b ) );
# undef GLX_QUERY
-#if TARGET_HOST_UNIX_X11
/*
* Colormap size is handled in a bit different way than all the rest
*/
#elif TARGET_HOST_WIN32
+ /*
+ * Handle the OpenGL inquiries
+ */
+ case GLUT_WINDOW_RGBA:
+ glGetBooleanv ( GL_RGBA_MODE, &boolValue ) ; /* True if color buffers store RGBA */
+ returnValue = boolValue ? 1 : 0 ;
+ return ( returnValue ) ;
+ case GLUT_WINDOW_DOUBLEBUFFER:
+ glGetBooleanv ( GL_DOUBLEBUFFER, &boolValue ) ; /* True if front and back buffers exist */
+ returnValue = boolValue ? 1 : 0 ;
+ return ( returnValue ) ;
+ case GLUT_WINDOW_STEREO:
+ glGetBooleanv ( GL_STEREO, &boolValue ) ; /* True if left and right buffers exist */
+ returnValue = boolValue ? 1 : 0 ;
+ return ( returnValue ) ;
+
+ case GLUT_WINDOW_RED_SIZE:
+ glGetIntegerv ( GL_RED_BITS, &returnValue ) ; /* Number of bits per red component in color buffers */
+ return ( returnValue ) ;
+ case GLUT_WINDOW_GREEN_SIZE:
+ glGetIntegerv ( GL_GREEN_BITS, &returnValue ) ; /* Number of bits per green component in color buffers */
+ return ( returnValue ) ;
+ case GLUT_WINDOW_BLUE_SIZE:
+ glGetIntegerv ( GL_BLUE_BITS, &returnValue ) ; /* Number of bits per blue component in color buffers */
+ return ( returnValue ) ;
+ case GLUT_WINDOW_ALPHA_SIZE:
+ glGetIntegerv ( GL_ALPHA_BITS, &returnValue ) ; /* Number of bits per alpha component in color buffers */
+ return ( returnValue ) ;
+ case GLUT_WINDOW_ACCUM_RED_SIZE:
+ glGetIntegerv ( GL_ACCUM_RED_BITS, &returnValue ) ; /* Number of bits per red component in the accumulation buffer */
+ return ( returnValue ) ;
+ case GLUT_WINDOW_ACCUM_GREEN_SIZE:
+ glGetIntegerv ( GL_ACCUM_GREEN_BITS, &returnValue ) ; /* Number of bits per green component in the accumulation buffer */
+ return ( returnValue ) ;
+ case GLUT_WINDOW_ACCUM_BLUE_SIZE:
+ glGetIntegerv ( GL_ACCUM_BLUE_BITS, &returnValue ) ; /* Number of bits per blue component in the accumulation buffer */
+ return ( returnValue ) ;
+ case GLUT_WINDOW_ACCUM_ALPHA_SIZE:
+ glGetIntegerv ( GL_ACCUM_ALPHA_BITS, &returnValue ) ; /* Number of bits per alpha component in the accumulation buffer */
+ return ( returnValue ) ;
+ case GLUT_WINDOW_DEPTH_SIZE:
+ glGetIntegerv ( GL_DEPTH_BITS, &returnValue ) ; /* Number of depth-buffer bitplanes */
+ return ( returnValue ) ;
+
+ case GLUT_WINDOW_BUFFER_SIZE:
+ returnValue = 1 ; /* ????? */
+ return ( returnValue ) ;
+ case GLUT_WINDOW_STENCIL_SIZE:
+ returnValue = 0 ; /* ????? */
+ return ( returnValue ) ;
+
+ /*
+ * Window position and size
+ */
case GLUT_WINDOW_X:
case GLUT_WINDOW_Y:
case GLUT_WINDOW_WIDTH:
return( fgListLength( &fgStructure.Menu->Entries ) );
+ case GLUT_ACTION_ON_WINDOW_CLOSE: return ( fgState.ActionOnWindowClose ) ;
+
default:
/*
* Just have it reported, so that we can see what needs to be implemented