/*
* ...then we've got to correct the results we've just received...
*/
- if ( fgStructure.Window->Parent == NULL )
+ if (fgStructure.GameMode != fgStructure.Window &&
+ fgStructure.Window->Parent == NULL )
{
winRect.left += GetSystemMetrics( SM_CXSIZEFRAME );
winRect.right -= GetSystemMetrics( SM_CXSIZEFRAME );