#if TARGET_HOST_UNIX_X11
XVisualInfo* fgChooseVisual( void )
{
- gint bufferSize[] = { 16, 12, 8, 4, 2, 1 };
- gboolean wantIndexedMode = FALSE;
- gint attributes[ 32 ];
- gint where = 0;
+ int bufferSize[] = { 16, 12, 8, 4, 2, 1 };
+ GLboolean wantIndexedMode = FALSE;
+ int attributes[ 32 ];
+ int where = 0;
/*
* First we have to process the display mode settings...
* Setup the pixel format for a Win32 window
*/
#if TARGET_HOST_WIN32
-gboolean fgSetupPixelFormat( SFG_Window* window, gboolean checkOnly )
+GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly )
{
PIXELFORMATDESCRIPTOR* ppfd, pfd;
- gint flags, pixelformat;
+ int flags, pixelformat;
/*
* Check if the window seems valid
* Opens a window. Requires a SFG_Window object created and attached
* to the freeglut structure. OpenGL context is created here.
*/
-void fgOpenWindow( SFG_Window* window, const gchar* title, gint x, gint y, gint w, gint h, gboolean gameMode )
+void fgOpenWindow( SFG_Window* window, const char* title, int x, int y, int w, int h, GLboolean gameMode )
{
#if TARGET_HOST_UNIX_X11
XSetWindowAttributes winAttr;
XTextProperty textProperty;
XSizeHints sizeHints;
XWMHints wmHints;
- guint32 mask;
+ unsigned long mask;
freeglut_assert_ready;
* Here we are upon the stage. Have the visual selected.
*/
window->Window.VisualInfo = fgChooseVisual();
- g_assert( window->Window.VisualInfo != NULL );
+ assert( window->Window.VisualInfo != NULL );
/*
* Have the windows attributes set
* This might speed up message processing. Is that true?
*/
winAttr.event_mask = StructureNotifyMask | SubstructureNotifyMask | ExposureMask |
- ButtonPressMask | ButtonReleaseMask | KeyPressMask |
+ ButtonPressMask | ButtonReleaseMask | KeyPressMask | KeyRelease |
VisibilityChangeMask | EnterWindowMask | LeaveWindowMask |
PointerMotionMask | ButtonMotionMask;
winAttr.background_pixmap = None;
* Make sure the context is direct when the user wants it forced
*/
if( fgState.ForceDirectContext && !glXIsDirect( fgDisplay.Display, window->Window.Context ) )
- g_error( "unable to force direct context rendering for window '%s'", title );
+ fgError( "unable to force direct context rendering for window '%s'", title );
/*
* Set the new context as the current one. That's all about the window creation.
*/
sizeHints.flags = 0;
- sizeHints.flags |= (fgState.Position.Use == TRUE) ? USPosition : PPosition;
- sizeHints.flags |= (fgState.Size.Use == TRUE) ? USSize : PSize;
+ if (fgState.Position.Use == TRUE) sizeHints.flags |= USPosition;
+ if (fgState.Size.Use == TRUE) sizeHints.flags |= USSize;
/*
* Fill in the size hints values now (the x, y, width and height
XMapWindow( fgDisplay.Display, window->Window.Handle );
/*
- * This somehow fixes the glutGet() GLUT_WINDOW_X and GLUT_WINDOW_Y problem...
- */
- XMoveWindow( fgDisplay.Display, window->Window.Handle, x, y );
-
- /*
* In game mode, move the viewport a bit to hide the decorations.
* This code depends on the XFree86 video mode extensions.
*/
if( gameMode == TRUE )
{
+ /*
+ * This somehow fixes the glutGet() GLUT_WINDOW_X and GLUT_WINDOW_Y problem...
+ */
+ XMoveWindow( fgDisplay.Display, window->Window.Handle, x, y );
+
# ifdef X_XF86VidModeSetViewPort
/*
#elif TARGET_HOST_WIN32
WNDCLASS wc;
- gint flags;
+ int flags;
ATOM atom;
HWND hWnd;
* Grab the window class we have registered on glutInit():
*/
atom = GetClassInfo( fgDisplay.Instance, "FREEGLUT", &wc );
- g_assert( atom != 0 );
+ assert( atom != 0 );
if( gameMode == FALSE )
{
/*
* In game mode, the story is a little bit different...
*/
- g_assert( window->Parent == NULL );
+ assert( window->Parent == NULL );
/*
* Set the window creation flags appropriately to make the window entirely visible:
/*
* Make sure window was created
*/
- g_assert( window->Window.Handle != NULL );
+ assert( window->Window.Handle != NULL );
/*
* Show and update the main window. Hide the mouse cursor.
/*
* Fail if the parent has not been found
*/
- g_return_val_if_fail( parent != NULL, 0 );
+ freeglut_return_val_if_fail( parent != NULL, 0 );
/*
* Create the new window
/*
* ...issue a warning message and keep rolling on
*/
- g_warning( "glutSetWindow(): window ID %i not found!", ID );
+ fgWarning( "glutSetWindow(): window ID %i not found!", ID );
return;
}