# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "freeglut_static___Win32_Release"
-# PROP Intermediate_Dir "freeglut_static___Win32_Release"
+# PROP Output_Dir "ReleaseStatic"
+# PROP Intermediate_Dir "ReleaseStatic"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "NDEBUG" /D "FREEGLUT_STATIC" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /c
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "freeglut_static___Win32_Debug"
-# PROP Intermediate_Dir "freeglut_static___Win32_Debug"
+# PROP Output_Dir "DebugStatic"
+# PROP Intermediate_Dir "DebugStatic"
# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "FREEGLUT_STATIC" /D "WIN32" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "FREEGLUT_STATIC" /D "WIN32" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
-SOURCE=".\freeglut-1.3\freeglut_callbacks.c"
+SOURCE=.\src\freeglut_callbacks.c
# End Source File
# Begin Source File
-SOURCE=".\freeglut-1.3\freeglut_cursor.c"
+SOURCE=.\src\freeglut_cursor.c
# End Source File
# Begin Source File
-SOURCE=".\freeglut-1.3\freeglut_display.c"
+SOURCE=.\src\freeglut_display.c
# End Source File
# Begin Source File
-SOURCE=".\freeglut-1.3\freeglut_font.c"
+SOURCE=.\src\freeglut_ext.c
# End Source File
# Begin Source File
-SOURCE=".\freeglut-1.3\freeglut_font_data.c"
+SOURCE=.\src\freeglut_font.c
# End Source File
# Begin Source File
-SOURCE=".\freeglut-1.3\freeglut_gamemode.c"
+SOURCE=.\src\freeglut_font_data.c
# End Source File
# Begin Source File
-SOURCE=".\freeglut-1.3\freeglut_geometry.c"
+SOURCE=.\src\freeglut_gamemode.c
# End Source File
# Begin Source File
-SOURCE=".\freeglut-1.3\freeglut_init.c"
+SOURCE=.\src\freeglut_geometry.c
# End Source File
# Begin Source File
-SOURCE=".\freeglut-1.3\freeglut_joystick.c"
+SOURCE=.\src\freeglut_init.c
# End Source File
# Begin Source File
-SOURCE=".\freeglut-1.3\freeglut_main.c"
+SOURCE=.\src\freeglut_joystick.c
# End Source File
# Begin Source File
-SOURCE=".\freeglut-1.3\freeglut_menu.c"
+SOURCE=.\src\freeglut_main.c
# End Source File
# Begin Source File
-SOURCE=".\freeglut-1.3\freeglut_misc.c"
+SOURCE=.\src\freeglut_menu.c
# End Source File
# Begin Source File
-SOURCE=".\freeglut-1.3\freeglut_overlay.c"
+SOURCE=.\src\freeglut_misc.c
# End Source File
# Begin Source File
-SOURCE=".\freeglut-1.3\freeglut_state.c"
+SOURCE=.\src\freeglut_overlay.c
# End Source File
# Begin Source File
-SOURCE=".\freeglut-1.3\freeglut_stroke_mono_roman.c"
+SOURCE=.\src\freeglut_state.c
# End Source File
# Begin Source File
-SOURCE=".\freeglut-1.3\freeglut_stroke_roman.c"
+SOURCE=.\src\freeglut_stroke_mono_roman.c
# End Source File
# Begin Source File
-SOURCE=".\freeglut-1.3\freeglut_structure.c"
+SOURCE=.\src\freeglut_stroke_roman.c
# End Source File
# Begin Source File
-SOURCE=".\freeglut-1.3\freeglut_teapot.c"
+SOURCE=.\src\freeglut_structure.c
# End Source File
# Begin Source File
-SOURCE=".\freeglut-1.3\freeglut_videoresize.c"
+SOURCE=.\src\freeglut_teapot.c
# End Source File
# Begin Source File
-SOURCE=".\freeglut-1.3\freeglut_window.c"
+SOURCE=.\src\freeglut_videoresize.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\src\freeglut_window.c
# End Source File
# End Group
# Begin Group "Header Files"
# End Source File
# Begin Source File
-SOURCE=".\freeglut-1.3\freeglut_internal.h"
+SOURCE=.\src\freeglut_internal.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\include\GL\freeglut_std.h
# End Source File
# Begin Source File