# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "freeglut_static___Win32_Release"
-# PROP Intermediate_Dir "freeglut_static___Win32_Release"
+# PROP Output_Dir "ReleaseStatic"
+# PROP Intermediate_Dir "ReleaseStatic"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "NDEBUG" /D "FREEGLUT_STATIC" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /c
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "freeglut_static___Win32_Debug"
-# PROP Intermediate_Dir "freeglut_static___Win32_Debug"
+# PROP Output_Dir "DebugStatic"
+# PROP Intermediate_Dir "DebugStatic"
# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "FREEGLUT_STATIC" /D "WIN32" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "FREEGLUT_STATIC" /D "WIN32" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# End Source File
# Begin Source File
+SOURCE=.\include\GL\freeglut_std.h
+# End Source File
+# Begin Source File
+
SOURCE=.\include\GL\glut.h
# End Source File
# End Group