/* Use EGL (implies OpenGL ES) */
/* TODO: EGL/GLES builds should be more generally defined, possibly by
generating this file dynamically */
-#include <EGL/egl.h>
+# include <EGL/egl.h>
/* TODO: we probably need 2 builds: -lGLESv1 and -lGLESv2 */
/* #include <GLES/gl.h> */
-#include <GLES2/gl2.h>
+# include <GLES2/gl2.h>
/* TODO: temporary work-around for e.g. glutWireCube */
-#define GLdouble GLfloat
+# define GLdouble GLfloat
#else
-#include <GL/gl.h>
-#include <GL/glu.h>
+# include <GL/gl.h>
+# include <GL/glu.h>
#endif
/*