#define GLUT_GAME_MODE_DISPLAY_CHANGED 0x0006
/*
+ * GLUT API macro definitions -- Spaceball button definitions
+ */
+
+#define GLUT_SPACEBALL_BUTTON_A 0x0001
+#define GLUT_SPACEBALL_BUTTON_B 0x0002
+
+/*
* Initialization functions, see fglut_init.c
*/
FGAPI void FGAPIENTRY glutInit( int* pargc, char** argv );
FGAPI int FGAPIENTRY glutBitmapWidth( void* font, int character );
FGAPI void FGAPIENTRY glutStrokeCharacter( void* font, int character );
FGAPI int FGAPIENTRY glutStrokeWidth( void* font, int character );
+FGAPI GLfloat FGAPIENTRY glutStrokeWidthf( void* font, int character ); /* GLUT 3.8 */
FGAPI int FGAPIENTRY glutBitmapLength( void* font, const unsigned char* string );
FGAPI int FGAPIENTRY glutStrokeLength( void* font, const unsigned char* string );
+FGAPI GLfloat FGAPIENTRY glutStrokeLengthf( void* font, const unsigned char *string ); /* GLUT 3.8 */
/*
* Geometry functions, see fg_geometry.c