/*
* Always include OpenGL and GLU headers
*/
+/* Note: FREEGLUT_GLES1 and FREEGLUT_GLES2 are only used to cleanly
+ bootstrap headers inclusion here; use GLES constants directly
+ (e.g. GL_ES_VERSION_2_0) for all other needs */
#ifdef FREEGLUT_GLES2
# include <EGL/egl.h>
# include <GLES2/gl2.h>