/*
* Always include OpenGL and GLU headers
*/
+/* Note: FREEGLUT_GLES1 and FREEGLUT_GLES2 are only used to cleanly
+ bootstrap headers inclusion here; use GLES constants directly
+ (e.g. GL_ES_VERSION_2_0) for all other needs */
#ifdef FREEGLUT_GLES2
# include <EGL/egl.h>
# include <GLES2/gl2.h>
*/
#ifdef EGL_VERSION_1_0
/* TODO: temporary work-around for missing GLdouble in GLES */
-# define GLdouble GLfloat
+# define GLdouble GLfloat
#endif
FGAPI void FGAPIENTRY glutWireCube( GLdouble size );
FGAPI void FGAPIENTRY glutWireTeapot( GLdouble size );
FGAPI void FGAPIENTRY glutSolidTeapot( GLdouble size );
+#ifdef EGL_VERSION_1_0
+/* TODO: temporary work-around for missing GLdouble in GLES */
+# undef GLdouble
+#endif
+
/*
* Game mode functions, see freeglut_gamemode.c
*/