/* Link with Win32 static freeglut lib */
# if FREEGLUT_LIB_PRAGMAS
-# pragma comment (lib, "freeglut_static.lib")
+# ifdef NDEBUG
+# pragma comment (lib, "freeglut_static.lib")
+# else
+# pragma comment (lib, "freeglut_staticd.lib")
+# endif
# endif
/* Windows shared library (DLL) */
/* Link with Win32 shared freeglut lib */
# if FREEGLUT_LIB_PRAGMAS
-# pragma comment (lib, "freeglut.lib")
+# ifdef NDEBUG
+# pragma comment (lib, "freeglut.lib")
+# else
+# pragma comment (lib, "freeglutd.lib")
+# endif
# endif
# endif
*/
#define FREEGLUT 1
#define GLUT_API_VERSION 4
-#define FREEGLUT_VERSION_2_0 1
#define GLUT_XLIB_IMPLEMENTATION 13
+/* Deprecated:
+ cf. http://sourceforge.net/mailarchive/forum.php?thread_name=CABcAi1hw7cr4xtigckaGXB5X8wddLfMcbA_rZ3NAuwMrX_zmsw%40mail.gmail.com&forum_name=freeglut-developer */
+#define FREEGLUT_VERSION_2_0 1
/*
* Always include OpenGL and GLU headers
#elif FREEGLUT_GLES1
# include <EGL/egl.h>
# include <GLES/gl.h>
+#elif __APPLE__
+# include <OpenGL/gl.h>
+# include <OpenGL/glu.h>
#else
# include <GL/gl.h>
# include <GL/glu.h>
/*
* Teapot rendering functions, found in freeglut_teapot.c
+ * NB: front facing polygons have clockwise winding, not counter clockwise
*/
/* TODO: doesn't work with GLES1 yet */
#ifndef EGL_VERSION_1_0