instead of separate Pause and Resume CBs, we now have a AppStatus CB which passes...
[freeglut] / include / GL / freeglut_std.h
index ace0760..9fded35 100644 (file)
 #elif FREEGLUT_GLES1
 #   include <EGL/egl.h>
 #   include <GLES/gl.h>
+#elif __APPLE__
+#   include <OpenGL/gl.h>
+#   include <OpenGL/glu.h>
 #else
 #   include <GL/gl.h>
 #   include <GL/glu.h>
@@ -556,11 +559,8 @@ FGAPI void    FGAPIENTRY glutSolidIcosahedron( void );
  * Teapot rendering functions, found in freeglut_teapot.c
  * NB: front facing polygons have clockwise winding, not counter clockwise
  */
-/* TODO: doesn't work with GLES1 yet */
-#ifndef EGL_VERSION_1_0
-FGAPI void    FGAPIENTRY glutWireTeapot( GLdouble size );
-FGAPI void    FGAPIENTRY glutSolidTeapot( GLdouble size );
-#endif
+FGAPI void    FGAPIENTRY glutWireTeapot( double size );
+FGAPI void    FGAPIENTRY glutSolidTeapot( double size );
 
 /*
  * Game mode functions, see freeglut_gamemode.c