*/
#define FREEGLUT 1
#define GLUT_API_VERSION 4
-#define FREEGLUT_VERSION_1_3 1
-
-#define VERSION_MAJOR 1
-#define VERSION_MINOR 4
-#define VERSION_PATCH 0
+#define FREEGLUT_VERSION_2_0 1
/*
* Always include OpenGL and GLU headers
/*
* I don't really know if it's a good idea... But here it goes:
*/
- extern void* glutStrokeRoman;
- extern void* glutStrokeMonoRoman;
- extern void* glutBitmap9By15;
- extern void* glutBitmap8By13;
- extern void* glutBitmapTimesRoman10;
- extern void* glutBitmapTimesRoman24;
- extern void* glutBitmapHelvetica10;
- extern void* glutBitmapHelvetica12;
- extern void* glutBitmapHelvetica18;
+ extern struct _GLUTstrokeFont glutStrokeRoman;
+ extern struct _GLUTstrokeFont glutStrokeMonoRoman;
+ extern struct _GLUTbitmapFont glutBitmap9By15;
+ extern struct _GLUTbitmapFont glutBitmap8By13;
+ extern struct _GLUTbitmapFont glutBitmapTimesRoman10;
+ extern struct _GLUTbitmapFont glutBitmapTimesRoman24;
+ extern struct _GLUTbitmapFont glutBitmapHelvetica10;
+ extern struct _GLUTbitmapFont glutBitmapHelvetica12;
+ extern struct _GLUTbitmapFont glutBitmapHelvetica18;
/*
* Those pointers will be used by following definitions: