#endif
#endif
-#ifdef WIN32
+#ifdef _WIN32
#include <windows.h>
#endif
gl_pixel_storei = (gl_pixel_storei_func)dlsym(RTLD_DEFAULT, "glPixelStorei");
#endif
-#ifdef WIN32
+#ifdef _WIN32
HANDLE dll = LoadLibrary("opengl32.dll");
if(dll) {
gl_gen_textures = (gl_gen_textures_func)GetProcAddress(dll, "glGenTextures");