--- /dev/null
+/* -*- c -*- */
+#ifndef INCLUDED_LIB3DS_MATERIAL_H
+#define INCLUDED_LIB3DS_MATERIAL_H
+/*
+ * The 3D Studio File Format Library
+ * Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
+ * All rights reserved.
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation; either version 2.1 of the License, or (at
+ * your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
+ * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
+ * License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ *
+ * $Id: material.h,v 1.15 2004/12/31 16:17:15 reed Exp $
+ */
+
+#ifndef INCLUDED_LIB3DS_TYPES_H
+#include <lib3ds/types.h>
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*!
+ * \ingroup material
+ */
+typedef enum _Lib3dsTextureMapFlags {
+ LIB3DS_DECALE =0x0001,
+ LIB3DS_MIRROR =0x0002,
+ LIB3DS_NEGATE =0x0004,
+ LIB3DS_NO_TILE =0x0008,
+ LIB3DS_SUMMED_AREA =0x0010,
+ LIB3DS_ALPHA_SOURCE =0x0020,
+ LIB3DS_TINT =0x0040,
+ LIB3DS_IGNORE_ALPHA =0x0080,
+ LIB3DS_RGB_TINT =0x0100
+} Lib3dsTextureMapFlags;
+
+/*!
+ * Mateial texture map
+ * \ingroup material
+ */
+typedef struct _Lib3dsTextureMap {
+ Lib3dsUserData user;
+ char name[64];
+ Lib3dsDword flags;
+ Lib3dsFloat percent;
+ Lib3dsFloat blur;
+ Lib3dsFloat scale[2];
+ Lib3dsFloat offset[2];
+ Lib3dsFloat rotation;
+ Lib3dsRgb tint_1;
+ Lib3dsRgb tint_2;
+ Lib3dsRgb tint_r;
+ Lib3dsRgb tint_g;
+ Lib3dsRgb tint_b;
+} Lib3dsTextureMap;
+
+/*!
+ * \ingroup material
+ */
+typedef enum _Lib3dsAutoReflMapFlags {
+ LIB3DS_USE_REFL_MAP =0x0001,
+ LIB3DS_READ_FIRST_FRAME_ONLY =0x0004,
+ LIB3DS_FLAT_MIRROR =0x0008
+} Lib3dsAutoReflectionMapFlags;
+
+/*!
+ * \ingroup material
+ */
+typedef enum _Lib3dsAutoReflMapAntiAliasLevel {
+ LIB3DS_ANTI_ALIAS_NONE =0,
+ LIB3DS_ANTI_ALIAS_LOW =1,
+ LIB3DS_ANTI_ALIAS_MEDIUM =2,
+ LIB3DS_ANTI_ALIAS_HIGH =3
+} Lib3dsAutoReflMapAntiAliasLevel;
+
+/*!
+ * Auto reflection map settings
+ * \ingroup material
+ */
+typedef struct _Lib3dsAutoReflMap {
+ Lib3dsDword flags;
+ Lib3dsIntd level;
+ Lib3dsIntd size;
+ Lib3dsIntd frame_step;
+} Lib3dsAutoReflMap;
+
+/*!
+ * \ingroup material
+ */
+typedef enum _Lib3dsMaterialShading {
+ LIB3DS_WIRE_FRAME =0,
+ LIB3DS_FLAT =1,
+ LIB3DS_GOURAUD =2,
+ LIB3DS_PHONG =3,
+ LIB3DS_METAL =4
+} Lib3dsMaterialShading;
+
+/*!
+ * Material
+ * \ingroup material
+ */
+struct _Lib3dsMaterial {
+ Lib3dsUserData user; /*! Arbitrary user data */
+ Lib3dsMaterial *next;
+ char name[64]; /*! Material name */
+ Lib3dsRgba ambient; /*! Material ambient reflectivity */
+ Lib3dsRgba diffuse; /*! Material diffuse reflectivity */
+ Lib3dsRgba specular; /*! Material specular reflectivity */
+ Lib3dsFloat shininess; /*! Material specular exponent */
+ Lib3dsFloat shin_strength;
+ Lib3dsBool use_blur;
+ Lib3dsFloat blur;
+ Lib3dsFloat transparency;
+ Lib3dsFloat falloff;
+ Lib3dsBool additive;
+ Lib3dsFloat self_ilpct;
+ Lib3dsBool use_falloff;
+ Lib3dsBool self_illum;
+ Lib3dsIntw shading;
+ Lib3dsBool soften;
+ Lib3dsBool face_map;
+ Lib3dsBool two_sided; /*! Material visible from back */
+ Lib3dsBool map_decal;
+ Lib3dsBool use_wire;
+ Lib3dsBool use_wire_abs;
+ Lib3dsFloat wire_size;
+ Lib3dsTextureMap texture1_map;
+ Lib3dsTextureMap texture1_mask;
+ Lib3dsTextureMap texture2_map;
+ Lib3dsTextureMap texture2_mask;
+ Lib3dsTextureMap opacity_map;
+ Lib3dsTextureMap opacity_mask;
+ Lib3dsTextureMap bump_map;
+ Lib3dsTextureMap bump_mask;
+ Lib3dsTextureMap specular_map;
+ Lib3dsTextureMap specular_mask;
+ Lib3dsTextureMap shininess_map;
+ Lib3dsTextureMap shininess_mask;
+ Lib3dsTextureMap self_illum_map;
+ Lib3dsTextureMap self_illum_mask;
+ Lib3dsTextureMap reflection_map;
+ Lib3dsTextureMap reflection_mask;
+ Lib3dsAutoReflMap autorefl_map;
+};
+
+extern LIB3DSAPI Lib3dsMaterial* lib3ds_material_new();
+extern LIB3DSAPI void lib3ds_material_free(Lib3dsMaterial *material);
+extern LIB3DSAPI void lib3ds_material_dump(Lib3dsMaterial *material);
+extern LIB3DSAPI Lib3dsBool lib3ds_material_read(Lib3dsMaterial *material, Lib3dsIo *io);
+extern LIB3DSAPI Lib3dsBool lib3ds_material_write(Lib3dsMaterial *material, Lib3dsIo *io);
+
+#ifdef __cplusplus
+}
+#endif
+#endif
+
+
+