--- /dev/null
+/* -*- c -*- */
+#ifndef INCLUDED_LIB3DS_VECTOR_H
+#define INCLUDED_LIB3DS_VECTOR_H
+/*
+ * The 3D Studio File Format Library
+ * Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
+ * All rights reserved.
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation; either version 2.1 of the License, or (at
+ * your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
+ * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
+ * License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ *
+ * $Id: vector.h,v 1.6 2004/12/31 16:17:15 reed Exp $
+ */
+
+#ifndef INCLUDED_LIB3DS_TYPES_H
+#include <lib3ds/types.h>
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+extern LIB3DSAPI void lib3ds_vector_zero(Lib3dsVector c);
+extern LIB3DSAPI void lib3ds_vector_copy(Lib3dsVector dest, Lib3dsVector src);
+extern LIB3DSAPI void lib3ds_vector_neg(Lib3dsVector c);
+extern LIB3DSAPI void lib3ds_vector_add(Lib3dsVector c, Lib3dsVector a, Lib3dsVector b);
+extern LIB3DSAPI void lib3ds_vector_sub(Lib3dsVector c, Lib3dsVector a, Lib3dsVector b);
+extern LIB3DSAPI void lib3ds_vector_scalar(Lib3dsVector c, Lib3dsFloat k);
+extern LIB3DSAPI void lib3ds_vector_cross(Lib3dsVector c, Lib3dsVector a, Lib3dsVector b);
+extern LIB3DSAPI Lib3dsFloat lib3ds_vector_dot(Lib3dsVector a, Lib3dsVector b);
+extern LIB3DSAPI Lib3dsFloat lib3ds_vector_squared(Lib3dsVector c);
+extern LIB3DSAPI Lib3dsFloat lib3ds_vector_length(Lib3dsVector c);
+extern LIB3DSAPI void lib3ds_vector_normalize(Lib3dsVector c);
+extern LIB3DSAPI void lib3ds_vector_normal(Lib3dsVector n, Lib3dsVector a,
+ Lib3dsVector b, Lib3dsVector c);
+extern LIB3DSAPI void lib3ds_vector_transform(Lib3dsVector c, Lib3dsMatrix m, Lib3dsVector a);
+extern LIB3DSAPI void lib3ds_vector_cubic(Lib3dsVector c, Lib3dsVector a, Lib3dsVector p,
+ Lib3dsVector q, Lib3dsVector b, Lib3dsFloat t);
+extern LIB3DSAPI void lib3ds_vector_min(Lib3dsVector c, Lib3dsVector a);
+extern LIB3DSAPI void lib3ds_vector_max(Lib3dsVector c, Lib3dsVector a);
+extern LIB3DSAPI void lib3ds_vector_dump(Lib3dsVector c);
+
+#ifdef __cplusplus
+}
+#endif
+#endif
+