primitives
[miniglut] / miniglut.c
index 788d8a1..04ffcfb 100644 (file)
@@ -16,9 +16,13 @@ You should have received a copy of the GNU General Public License
 along with this program.  If not, see <https://www.gnu.org/licenses/>.
  */
 #ifdef MINIGLUT_USE_LIBC
+#define _GNU_SOURCE
 #include <stdlib.h>
+#include <math.h>
 #endif
 
+#define PI     3.1415926536f
+
 #if defined(__unix__)
 
 #include <X11/Xlib.h>
@@ -375,28 +379,189 @@ int glutExtensionSupported(char *ext)
 }
 
 /* TODO */
-void glutSolidSphere(float rad)
-{
+void glutSolidSphere(float rad, int slices, int stacks)
+{
+       int i, j, k, gray;
+       float x, y, z, s, t, u, v, phi, theta, sintheta, costheta, sinphi, cosphi;
+       float du = 1.0f / (float)slices;
+       float dv = 1.0f / (float)stacks;
+
+       glBegin(GL_QUADS);
+       for(i=0; i<stacks; i++) {
+               v = i * dv;
+               for(j=0; j<slices; j++) {
+                       u = j * du;
+                       for(k=0; k<4; k++) {
+                               gray = k ^ (k >> 1);
+                               s = gray & 1 ? u + du : u;
+                               t = gray & 2 ? v + dv : v;
+                               theta = s * PI * 2.0f;
+                               phi = t * PI;
+                               sincosf(theta, &sintheta, &costheta);
+                               sincosf(phi, &sinphi, &cosphi);
+                               x = sintheta * sinphi;
+                               y = costheta * sinphi;
+                               z = cosphi;
+
+                               glColor3f(s, t, 1);
+                               glTexCoord2f(s, t);
+                               glNormal3f(x, y, z);
+                               glVertex3f(x * rad, y * rad, z * rad);
+                       }
+               }
+       }
+       glEnd();
 }
 
-void glutWireSphere(float rad)
+void glutWireSphere(float rad, int slices, int stacks)
 {
+       glPushAttrib(GL_POLYGON_BIT);
+       glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+       glutSolidSphere(rad, slices, stacks);
+       glPopAttrib();
 }
 
 void glutSolidCube(float sz)
 {
+       int i, j, idx, gray, flip, rotx;
+       float vpos[3], norm[3];
+       float rad = sz * 0.5f;
+
+       glBegin(GL_QUADS);
+       for(i=0; i<6; i++) {
+               flip = i & 1;
+               rotx = i >> 2;
+               idx = (~i & 2) - rotx;
+               norm[0] = norm[1] = norm[2] = 0.0f;
+               norm[idx] = flip ^ ((i >> 1) & 1) ? -1 : 1;
+               glNormal3fv(norm);
+               vpos[idx] = norm[idx] * rad;
+               for(j=0; j<4; j++) {
+                       gray = j ^ (j >> 1);
+                       vpos[i & 2] = (gray ^ flip) & 1 ? rad : -rad;
+                       vpos[rotx + 1] = (gray ^ (rotx << 1)) & 2 ? rad : -rad;
+                       glTexCoord2f(gray & 1, gray >> 1);
+                       glVertex3fv(vpos);
+               }
+       }
+       glEnd();
 }
 
 void glutWireCube(float sz)
 {
+       glPushAttrib(GL_POLYGON_BIT);
+       glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+       glutSolidCube(sz);
+       glPopAttrib();
+}
+
+static void draw_cylinder(float rbot, float rtop, float height, int slices, int stacks)
+{
+       int i, j, k, gray;
+       float x, y, z, s, t, u, v, theta, phi, sintheta, costheta, sinphi, cosphi, rad;
+       float du = 1.0f / (float)slices;
+       float dv = 1.0f / (float)stacks;
+
+       phi = atan(fabs(rbot - rtop) / height);
+       sincosf(phi, &sinphi, &cosphi);
+
+       glBegin(GL_QUADS);
+       for(i=0; i<stacks; i++) {
+               v = i * dv;
+               for(j=0; j<slices; j++) {
+                       u = j * du;
+                       for(k=0; k<4; k++) {
+                               gray = k ^ (k >> 1);
+                               s = gray & 2 ? u + du : u;
+                               t = gray & 1 ? v + dv : v;
+                               rad = rbot + (rtop - rbot) * t;
+                               theta = s * PI * 2.0f;
+                               sincosf(theta, &sintheta, &costheta);
+
+                               x = sintheta * cosphi;
+                               y = costheta * cosphi;
+                               z = sinphi;
+
+                               glColor3f(s, t, 1);
+                               glTexCoord2f(s, t);
+                               glNormal3f(x, y, z);
+                               glVertex3f(sintheta * rad, costheta * rad, t * height);
+                       }
+               }
+       }
+       glEnd();
+}
+
+void glutSolidCone(float base, float height, int slices, int stacks)
+{
+       draw_cylinder(base, 0, height, slices, stacks);
+}
+
+void glutWireCone(float base, float height, int slices, int stacks)
+{
+       glPushAttrib(GL_POLYGON_BIT);
+       glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+       glutSolidCone(base, height, slices, stacks);
+       glPopAttrib();
+}
+
+void glutSolidCylinder(float rad, float height, int slices, int stacks)
+{
+       draw_cylinder(rad, rad, height, slices, stacks);
+}
+
+void glutWireCylinder(float rad, float height, int slices, int stacks)
+{
+       glPushAttrib(GL_POLYGON_BIT);
+       glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+       glutSolidCylinder(rad, height, slices, stacks);
+       glPopAttrib();
 }
 
-void glutSolidTorus(float inner_rad, float outer_rad, float sides, float rings)
+void glutSolidTorus(float inner_rad, float outer_rad, int sides, int rings)
 {
+       int i, j, k, gray;
+       float x, y, z, s, t, u, v, phi, theta, sintheta, costheta, sinphi, cosphi;
+       float du = 1.0f / (float)rings;
+       float dv = 1.0f / (float)sides;
+
+       glBegin(GL_QUADS);
+       for(i=0; i<rings; i++) {
+               u = i * du;
+               for(j=0; j<sides; j++) {
+                       v = j * dv;
+                       for(k=0; k<4; k++) {
+                               gray = k ^ (k >> 1);
+                               s = gray & 1 ? u + du : u;
+                               t = gray & 2 ? v + dv : v;
+                               theta = s * PI * 2.0f;
+                               phi = t * PI * 2.0f;
+                               sincosf(theta, &sintheta, &costheta);
+                               sincosf(phi, &sinphi, &cosphi);
+                               x = sintheta * sinphi;
+                               y = costheta * sinphi;
+                               z = cosphi;
+
+                               glColor3f(s, t, 1);
+                               glTexCoord2f(s, t);
+                               glNormal3f(x, y, z);
+
+                               x = x * inner_rad + sintheta * outer_rad;
+                               y = y * inner_rad + costheta * outer_rad;
+                               z *= inner_rad;
+                               glVertex3f(x, y, z);
+                       }
+               }
+       }
+       glEnd();
 }
 
-void glutWireTorus(float inner_rad, float outer_rad, float sides, float rings)
+void glutWireTorus(float inner_rad, float outer_rad, int sides, int rings)
 {
+       glPushAttrib(GL_POLYGON_BIT);
+       glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+       glutSolidTorus(inner_rad, outer_rad, sides, rings);
+       glPopAttrib();
 }
 
 void glutSolidTeapot(float size)