Display(void)
{
if (needClear) {
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glClear(GL_COLOR_BUFFER_BIT);
needClear = GL_FALSE;
}
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
ar = (float) width / (float) height;
- glFrustum(-ar, ar, -1.0, 1.0, 2.0, 100.0);
+ if( ar > 1 )
+ glFrustum(-ar, ar, -1.0, 1.0, 2.0, 100.0);
+ else
+ glFrustum(-1.0, 1.0, -1/ar, 1/ar, 2.0, 100.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
xwin = -1.0 ;
{
int fractal_window ;
- if ( argc > 1 )
- readConfigFile ( argv[1] ) ;
- else
- readConfigFile ( "fractals.dat" ) ;
+ glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE );
- glutInit(&argc, argv);
glutInitWindowSize(500, 250);
glutInitWindowPosition ( 140, 140 ) ;
+ glutInit(&argc, argv);
- glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH);
+ if ( argc > 1 )
+ readConfigFile ( argv[1] ) ;
+ else
+ readConfigFile ( "fractals.dat" ) ;
fractal_window = glutCreateWindow( window_title );