for ( i = 0; i < 10; i++ )
{
- int random = (rand() >> 10) % num_trans;
+ int random = ( rand( ) >> 10 ) % num_trans;
double new_x = affine[random].a00 * current_x + affine[random].a01 * current_y + affine[random].b0 ;
double new_y = affine[random].a10 * current_x + affine[random].a11 * current_y + affine[random].b1 ;
-
+
glVertex2d ( new_x, new_y ) ;
current_x = new_x ;
current_y = new_y ;