#include <GL/freeglut.h>
int g_LeaveGameMode = 0;
-int g_InGameMode = 1;
+int g_InGameMode = 0;
/*
* Call this function to have some text drawn at given coordinates
* And then drawn...
*/
glColor3f( 1, 1, 0 );
- //glutWireCube( 20.0 );
+ /* glutWireCube( 20.0 ); */
glutWireTeapot( 20.0 );
- //glutWireSpher( 15.0, 15, 15 );
- //glColor3f( 0, 1, 0 );
- //glutWireCube( 30.0 );
- //glutSolidCone( 10, 20, 10, 2 );
+ /* glutWireSpher( 15.0, 15, 15 ); */
+ /* glColor3f( 0, 1, 0 ); */
+ /* glutWireCube( 30.0 ); */
+ /* glutSolidCone( 10, 20, 10, 2 ); */
/*
* Don't forget about the model-view matrix
glutInit( &argc, argv );
+ glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE,GLUT_ACTION_GLUTMAINLOOP_RETURNS);
+
subMenuA = glutCreateMenu( SampleMenu );
glutAddMenuEntry( "Sub menu A1 (01)", 1 );
glutAddMenuEntry( "Sub menu A2 (02)", 2 );
glutGameModeString( "1024x768" );
glutGameModeString( ":32@120" );
glutGameModeString( "Toudi glupcze, Danwin bedzie moj!" );
- glutGameModeString( "640x480:16@72" );
+
+ glutGameModeString( "640x480:37@300" ); /* this one should fail */
+ glutEnterGameMode();
+ glutGameModeString( "800x600" ); /* this one is likely to succeed */
glutEnterGameMode();
+
+ if (glutGameModeGet(GLUT_GAME_MODE_ACTIVE))
+ g_InGameMode = 1;
glutDisplayFunc( SampleDisplay );
glutReshapeFunc( SampleReshape );
glutKeyboardFunc( SampleGameModeKeyboard );
glutIdleFunc( SampleIdle );
glutAttachMenu( GLUT_LEFT_BUTTON );
- printf( "current window is %ix%i+%i+%i",
- glutGet( GLUT_WINDOW_X ), glutGet( GLUT_WINDOW_Y ),
- glutGet( GLUT_WINDOW_WIDTH ), glutGet( GLUT_WINDOW_HEIGHT )
+ printf( "current window is %ix%i at (%i,%i)\n",
+ glutGet( GLUT_WINDOW_WIDTH ), glutGet( GLUT_WINDOW_HEIGHT ),
+ glutGet( GLUT_WINDOW_X ), glutGet( GLUT_WINDOW_Y )
);
/*
return EXIT_SUCCESS;
}
-/*** END OF FILE ***/
+/*** END OF FILE ***/
\ No newline at end of file