} *Cursor;
struct cursor cursors[NUM_DEVICES][NUM_CURSORS];
-void onDisplay() {
- glClearColor(0,0,0,1);
- glClear(GL_COLOR_BUFFER_BIT);
- float square[] = {
+static float square[] = {
-.5, -.5,
.5, -.5,
-.5, .5,
.5, .5,
};
+void onDisplay() {
+ int d;
+ glClearColor(0,0,0,1);
+ glClear(GL_COLOR_BUFFER_BIT);
+
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, square);
- int d;
for (d = 0; d < NUM_DEVICES; d++) {
int c;
for (c = 0; d < NUM_DEVICES; d++) {