void gl_translatef(float x, float y, float z);\r
void gl_rotatef(float angle, float x, float y, float z);\r
void gl_scalef(float x, float y, float z);\r
-void gl_ortho(float left, float right, float bottom, float top, float near, float far);\r
-void gl_frustum(float left, float right, float bottom, float top, float near, float far);\r
-void glu_perspective(float vfov, float aspect, float near, float far);\r
+void gl_ortho(float left, float right, float bottom, float top, float znear, float zfar);\r
+void gl_frustum(float left, float right, float bottom, float top, float znear, float zfar);\r
+void glu_perspective(float vfov, float aspect, float znear, float zfar);\r
\r
/* getters */\r
float* get_matrix(int mm);\r