" 180.0, 0.0,",
" vec3(0.0, 0.0, 0.0)",
");",
- "vec4 scene_ambient = vec4(1.0, 0.0, 0.0, 1.0);",
+ "vec4 scene_ambient = vec4(0.0, 0.0, 0.0, 1.0);",
" ",
"struct material",
"{",
" float shininess;",
"};",
"material frontMaterial = material(",
- " vec4(0.7, 0.7, 0.7, 1.0),",
- " vec4(0.8, 0.8, 0.8, 1.0),",
+ " vec4(1.0, 0.0, 0.0, 1.0),",
+ " vec4(1.0, 0.0, 0.0, 1.0),",
" vec4(1.0, 1.0, 1.0, 1.0),",
" 100.0",
");",