Limitation: Cannot address pixels.
Limitation: Renders in screen coords, not model coords.
-
- \note Uses a fixed, 256-byte array for holding strings.
- The best way around this would be to use vasprintf(),
- but that is not available on WIN32, I believe.
- Another alternative would be to write our own formatter
- from scratch and emit the characters one at a time to
- the GLUT bitmap single-character drawing routine.
- We could also use vsnprintf(), but I'm not sure if
- that is standard...
*/
static void shapesPrintf (int row, int col, const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
- (void) vsprintf (buf, fmt, args);
+ (void) vsnprintf (buf, sizeof(buf), fmt, args);
va_end(args);
glGetIntegerv(GL_VIEWPORT,viewport);