gl_load_identity();
gl_push_matrix();
- /* Not in reverse order like normal OpenGL, matrices are multiplied in in order specified in our util library */
+ /* Not in reverse order like normal OpenGL, our util library multiplies the matrices in the order they are specified in */
gl_rotatef((float)a,0,0,1);
gl_rotatef((float)b,1,0,0);
gl_translatef(0,1.2f,-6);