#include <stdio.h>
#include <stdlib.h>
-#ifdef WIN32
+#ifdef _MSC_VER
/* DUMP MEMORY LEAKS */
#include <crtdbg.h>
#endif
Limitation: Cannot address pixels.
Limitation: Renders in screen coords, not model coords.
-
- \note Uses a fixed, 256-byte array for holding strings.
- The best way around this would be to use vasprintf(),
- but that is not available on WIN32, I believe.
- Another alternative would be to write our own formatter
- from scratch and emit the characters one at a time to
- the GLUT bitmap single-character drawing routine.
- We could also use vsnprintf(), but I'm not sure if
- that is standard...
*/
static void shapesPrintf (int row, int col, const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
- (void) vsprintf (buf, fmt, args);
+#if defined(WIN32) && !defined(__CYGWIN__)
+ (void) _vsnprintf (buf, sizeof(buf), fmt, args);
+#else
+ (void) vsnprintf (buf, sizeof(buf), fmt, args);
+#endif
va_end(args);
glGetIntegerv(GL_VIEWPORT,viewport);
glutInitWindowSize(640,480);
glutInitWindowPosition(40,40);
glutInit(&argc, argv);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_MULTISAMPLE);
glutCreateWindow("OpenGLUT Shapes");
glutMainLoop();
-#ifdef WIN32
+#ifdef _MSC_VER
/* DUMP MEMORY LEAK INFORMATION */
_CrtDumpMemoryLeaks () ;
#endif