glMatrixMode(GL_MODELVIEW);\r
glLoadIdentity();\r
glTranslatef(pos.x, pos.y, pos.z);\r
-#if defined(WIN32)\r
- /* This is STRICTLY a place-holder until we get this working properly for windows.\r
- * I do not pretend that this is equivalent to the non-Windows equivalent. I just\r
- * want the thing to build without errors.\r
- */\r
glMultMatrixf((float*)xform);\r
-#else\r
- glMultTransposeMatrixf((float*)xform);\r
-#endif\r
\r
draw_cube();\r
\r