\r
quat_t quat_rotate(quat_t q, float angle, float x, float y, float z)\r
{\r
- quat_t rq;\r
- float half_angle = angle * 0.5;\r
- float sin_half = sin(half_angle);\r
+ quat_t rq;\r
+ float half_angle = angle * 0.5f;\r
+ float sin_half = (float)sin(half_angle);\r
\r
- rq.w = cos(half_angle);\r
- rq.x = x * sin_half;\r
- rq.y = y * sin_half;\r
- rq.z = z * sin_half;\r
+ rq.w = (float)cos(half_angle);\r
+ rq.x = x * sin_half;\r
+ rq.y = y * sin_half;\r
+ rq.z = z * sin_half;\r
\r
- return quat_mul(q, rq);\r
+ return quat_mul(q, rq);\r
}\r