glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- //gluOrtho2D(0, width, 0, height);
+ /*gluOrtho2D(0, width, 0, height);*/
glMatrixMode(GL_MODELVIEW);
glLoadIdentity() ;
glColor3d(0.1,0.1,0.4);
if (win == mainwin) {
- shapesPrintf (2, 3, "Move The mounse into different windows");
- shapesPrintf (3, 3, "pressing keys will add to the string");
+ shapesPrintf (2, 3, "Move The mouse into different windows");
+ shapesPrintf (3, 3, "pressing keys will add to the string");
}
shapesPrintf (5, 3, "Window: %d", win);
shapesPrintf (6, 3, "String: %s", strings[win]);
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_MULTISAMPLE);
- glutCreateWindow("OpenGLUT Sub Windows");
+ glutCreateWindow("FreeGLUT Sub Windows");
glutReshapeFunc(resize);
glutDisplayFunc(display);
glutKeyboardFunc(key);
glutSpecialFunc(special);
glutEntryFunc(entry);
- glClearColor(0.7,0.7,0.7,1);
+ glClearColor(0.7f,0.7f,0.7f,1);
winmax = sw1 > winmax ? sw1 : winmax;
- sw2=glutCreateSubWindow(mainwin,328,240,314,236);
+ sw2=glutCreateSubWindow(mainwin,322,240,314,236);
glutReshapeFunc(resize);
glutDisplayFunc(display);
glutKeyboardFunc(key);
glutSpecialFunc(special);
glutEntryFunc(entry);
- glClearColor(0.7,0.7,0.7,1);
+ glClearColor(0.7f,0.7f,0.7f,1);
winmax = sw2 > winmax ? sw2 : winmax;
strings = malloc(sizeof(char *)*(winmax+1));