--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<!-- BEGIN_INCLUDE(manifest) -->
+<manifest xmlns:android="http://schemas.android.com/apk/res/android"
+ package="org.wikibooks.OpenGL"
+ android:versionCode="1"
+ android:versionName="1.0">
+
+ <!-- This is the platform API where NativeActivity was introduced. -->
+ <uses-sdk android:minSdkVersion="9" />
+ <uses-feature android:glEsVersion="0x00020000"></uses-feature>
+
+ <!-- This .apk has no Java code itself, so set hasCode to false. -->
+ <application android:label="@string/app_name" android:hasCode="true"
+ android:icon="@drawable/icon"
+ android:debuggable="true"
+ android:theme="@android:style/Theme.NoTitleBar.Fullscreen">
+
+ <!-- Our activity is the built-in NativeActivity framework class.
+ This will take care of integrating with our NDK code. -->
+ <activity android:name="android.app.NativeActivity"
+ android:label="@string/app_name"
+ android:configChanges="orientation|keyboardHidden">
+ <!-- Tell NativeActivity the name of or .so -->
+ <meta-data android:name="android.app.lib_name"
+ android:value="native-activity" />
+ <intent-filter>
+ <action android:name="android.intent.action.MAIN" />
+ <category android:name="android.intent.category.LAUNCHER" />
+ </intent-filter>
+ </activity>
+ </application>
+
+</manifest>
+<!-- END_INCLUDE(manifest) -->