# test scene for the CSG raytracer
csgray_scene {
viewer {
- position = [0, 1, 5]
+ position = [-2, 1.5, 5]
target = [0, 0, 0]
fov = 50
}
subtract {
subtract {
- sphere {
+ cylinder {
position = [0, 0, 0]
radius = 1
+ height = 2
color = [1, 0.1, 0.05]
roughness = 0.3
}