attribute vec4 attr_vertex, attr_color;
attribute vec2 attr_texcoord;
+uniform mat4 matrix_modelview_projection;
+
varying vec4 color;
varying vec2 texcoord;
void main()
{
- gl_Position = attr_vertex;
+ gl_Position = matrix_modelview_projection * attr_vertex;
texcoord = attr_texcoord;
color = attr_color;
}