dropped all dependencies apart from SDL into the libs subdir
[summerhack] / src / 3dengfx / libs / lib3ds / atmosphere.c
diff --git a/src/3dengfx/libs/lib3ds/atmosphere.c b/src/3dengfx/libs/lib3ds/atmosphere.c
deleted file mode 100644 (file)
index a642be4..0000000
+++ /dev/null
@@ -1,305 +0,0 @@
-/*
- * The 3D Studio File Format Library
- * Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
- * All rights reserved.
- *
- * This program is  free  software;  you can redistribute it and/or modify it
- * under the terms of the  GNU Lesser General Public License  as published by 
- * the  Free Software Foundation;  either version 2.1 of the License,  or (at 
- * your option) any later version.
- *
- * This  program  is  distributed in  the  hope that it will  be useful,  but
- * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
- * or  FITNESS FOR A  PARTICULAR PURPOSE.  See the  GNU Lesser General Public  
- * License for more details.
- *
- * You should  have received  a copy of the GNU Lesser General Public License
- * along with  this program;  if not, write to the  Free Software Foundation,
- * Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * $Id: atmosphere.c,v 1.9 2001/07/07 19:05:30 jeh Exp $
- */
-#define LIB3DS_EXPORT
-#include <lib3ds/atmosphere.h>
-#include <lib3ds/chunk.h>
-#include <lib3ds/io.h>
-
-
-/*!
- * \defgroup atmosphere Atmosphere Settings
- *
- * \author J.E. Hoffmann <je-h@gmx.net>
- */
-
-
-static Lib3dsBool
-fog_read(Lib3dsFog *fog, Lib3dsIo *io)
-{
-  Lib3dsChunk c;
-  Lib3dsWord chunk;
-
-  if (!lib3ds_chunk_read_start(&c, LIB3DS_FOG, io)) {
-    return(LIB3DS_FALSE);
-  }
-  fog->near_plane = lib3ds_io_read_float(io);
-  fog->near_density=lib3ds_io_read_float(io);
-  fog->far_plane=lib3ds_io_read_float(io);
-  fog->far_density=lib3ds_io_read_float(io);
-  lib3ds_chunk_read_tell(&c, io);
-  
-  while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) {
-    switch (chunk) {
-      case LIB3DS_LIN_COLOR_F:
-        {
-          int i;
-          for (i=0; i<3; ++i) {
-            fog->col[i]=lib3ds_io_read_float(io);
-          }
-        }
-        break;
-      case LIB3DS_COLOR_F:
-        break;
-      case LIB3DS_FOG_BGND:
-        {
-          fog->fog_background=LIB3DS_TRUE;
-        }
-        break;
-      default:
-        lib3ds_chunk_unknown(chunk);
-    }
-  }
-  
-  lib3ds_chunk_read_end(&c, io);
-  return(LIB3DS_TRUE);
-}
-
-
-static Lib3dsBool
-layer_fog_read(Lib3dsLayerFog *fog, Lib3dsIo *io)
-{
-  Lib3dsChunk c;
-  Lib3dsWord chunk;
-
-  if (!lib3ds_chunk_read_start(&c, LIB3DS_LAYER_FOG, io)) {
-    return(LIB3DS_FALSE);
-  }
-  fog->near_y=lib3ds_io_read_float(io);
-  fog->far_y=lib3ds_io_read_float(io);
-  fog->density=lib3ds_io_read_float(io);
-  fog->flags=lib3ds_io_read_dword(io);
-  lib3ds_chunk_read_tell(&c, io);
-  
-  while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) {
-    switch (chunk) {
-      case LIB3DS_LIN_COLOR_F:
-        lib3ds_io_read_rgb(io, fog->col);
-        break;
-      case LIB3DS_COLOR_F:
-        lib3ds_io_read_rgb(io, fog->col);
-        break;
-      default:
-        lib3ds_chunk_unknown(chunk);
-    }
-  }
-  
-  lib3ds_chunk_read_end(&c, io);
-  return(LIB3DS_TRUE);
-}
-
-
-static Lib3dsBool
-distance_cue_read(Lib3dsDistanceCue *cue, Lib3dsIo *io)
-{
-  Lib3dsChunk c;
-  Lib3dsWord chunk;
-
-  if (!lib3ds_chunk_read_start(&c, LIB3DS_DISTANCE_CUE, io)) {
-    return(LIB3DS_FALSE);
-  }
-  cue->near_plane=lib3ds_io_read_float(io);
-  cue->near_dimming=lib3ds_io_read_float(io);
-  cue->far_plane=lib3ds_io_read_float(io);
-  cue->far_dimming=lib3ds_io_read_float(io);
-  lib3ds_chunk_read_tell(&c, io);
-  
-  while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) {
-    switch (chunk) {
-      case LIB3DS_DCUE_BGND:
-        {
-          cue->cue_background=LIB3DS_TRUE;
-        }
-        break;
-      default:
-        lib3ds_chunk_unknown(chunk);
-    }
-  }
-  
-  lib3ds_chunk_read_end(&c, io);
-  return(LIB3DS_TRUE);
-}
-
-
-/*!
- * \ingroup atmosphere
- */
-Lib3dsBool
-lib3ds_atmosphere_read(Lib3dsAtmosphere *atmosphere, Lib3dsIo *io)
-{
-  Lib3dsChunk c;
-
-  if (!lib3ds_chunk_read(&c, io)) {
-    return(LIB3DS_FALSE);
-  }
-  
-  switch (c.chunk) {
-      case LIB3DS_FOG:
-        {
-          lib3ds_chunk_read_reset(&c, io);
-          if (!fog_read(&atmosphere->fog, io)) {
-            return(LIB3DS_FALSE);
-          }
-        }
-        break;
-      case LIB3DS_LAYER_FOG:
-        {
-          lib3ds_chunk_read_reset(&c, io);
-          if (!layer_fog_read(&atmosphere->layer_fog, io)) {
-            return(LIB3DS_FALSE);
-          }
-        }
-        break;
-      case LIB3DS_DISTANCE_CUE:
-        {
-          lib3ds_chunk_read_reset(&c, io);
-          if (!distance_cue_read(&atmosphere->dist_cue, io)) {
-            return(LIB3DS_FALSE);
-          }
-        }
-        break;
-      case LIB3DS_USE_FOG:
-        {
-          atmosphere->fog.use=LIB3DS_TRUE;
-        }
-        break;
-      case LIB3DS_USE_LAYER_FOG:
-        {
-          atmosphere->fog.use=LIB3DS_TRUE;
-        }
-        break;
-      case LIB3DS_USE_DISTANCE_CUE:
-        {
-          atmosphere->dist_cue.use=LIB3DS_TRUE;
-        }
-        break;
-  }
-
-  return(LIB3DS_TRUE);
-}
-
-
-/*!
- * \ingroup atmosphere
- */
-Lib3dsBool
-lib3ds_atmosphere_write(Lib3dsAtmosphere *atmosphere, Lib3dsIo *io)
-{
-  if (atmosphere->fog.use) { /*---- LIB3DS_FOG ----*/
-    Lib3dsChunk c;
-    c.chunk=LIB3DS_FOG;
-    if (!lib3ds_chunk_write_start(&c,io)) {
-      return(LIB3DS_FALSE);
-    }
-    lib3ds_io_write_float(io, atmosphere->fog.near_plane);
-    lib3ds_io_write_float(io, atmosphere->fog.near_density);
-    lib3ds_io_write_float(io, atmosphere->fog.far_plane);
-    lib3ds_io_write_float(io, atmosphere->fog.far_density);
-    {
-      Lib3dsChunk c;
-      c.chunk=LIB3DS_COLOR_F;
-      c.size=18;
-      lib3ds_chunk_write(&c,io);
-      lib3ds_io_write_rgb(io, atmosphere->fog.col);
-    }
-    if (atmosphere->fog.fog_background) {
-      Lib3dsChunk c;
-      c.chunk=LIB3DS_FOG_BGND;
-      c.size=6;
-      lib3ds_chunk_write(&c,io);
-    }
-    if (!lib3ds_chunk_write_end(&c,io)) {
-      return(LIB3DS_FALSE);
-    }
-  }
-
-  if (atmosphere->layer_fog.use) { /*---- LIB3DS_LAYER_FOG ----*/
-    Lib3dsChunk c;
-    c.chunk=LIB3DS_LAYER_FOG;
-    c.size=40;
-    lib3ds_chunk_write(&c,io);
-    lib3ds_io_write_float(io, atmosphere->layer_fog.near_y);
-    lib3ds_io_write_float(io, atmosphere->layer_fog.far_y);
-    lib3ds_io_write_float(io, atmosphere->layer_fog.near_y);
-    lib3ds_io_write_dword(io, atmosphere->layer_fog.flags);
-    {
-      Lib3dsChunk c;
-      c.chunk=LIB3DS_COLOR_F;
-      c.size=18;
-      lib3ds_chunk_write(&c,io);
-      lib3ds_io_write_rgb(io, atmosphere->fog.col);
-    }
-  }
-
-  if (atmosphere->dist_cue.use) { /*---- LIB3DS_DISTANCE_CUE ----*/
-    Lib3dsChunk c;
-    c.chunk=LIB3DS_DISTANCE_CUE;
-    if (!lib3ds_chunk_write_start(&c,io)) {
-      return(LIB3DS_FALSE);
-    }
-    lib3ds_io_write_float(io, atmosphere->dist_cue.near_plane);
-    lib3ds_io_write_float(io, atmosphere->dist_cue.near_dimming);
-    lib3ds_io_write_float(io, atmosphere->dist_cue.far_plane);
-    lib3ds_io_write_float(io, atmosphere->dist_cue.far_dimming);
-    if (atmosphere->dist_cue.cue_background) {
-      Lib3dsChunk c;
-      c.chunk=LIB3DS_DCUE_BGND;
-      c.size=6;
-      lib3ds_chunk_write(&c,io);
-    }
-    if (!lib3ds_chunk_write_end(&c,io)) {
-      return(LIB3DS_FALSE);
-    }
-  }
-
-  if (atmosphere->fog.use) { /*---- LIB3DS_USE_FOG ----*/
-    Lib3dsChunk c;
-    c.chunk=LIB3DS_USE_FOG;
-    c.size=6;
-    lib3ds_chunk_write(&c,io);
-  }
-
-  if (atmosphere->layer_fog.use) { /*---- LIB3DS_USE_LAYER_FOG ----*/
-    Lib3dsChunk c;
-    c.chunk=LIB3DS_USE_LAYER_FOG;
-    c.size=6;
-    lib3ds_chunk_write(&c,io);
-  }
-
-  if (atmosphere->dist_cue.use) { /*---- LIB3DS_USE_DISTANCE_CUE ----*/
-    Lib3dsChunk c;
-    c.chunk=LIB3DS_USE_V_GRADIENT;
-    c.size=6;
-    lib3ds_chunk_write(&c,io);
-  }
-  
-  return(LIB3DS_TRUE);
-}
-
-
-/*!
-
-\typedef Lib3dsAtmosphere
-  \ingroup atmosphere
-  \sa _Lib3dsAtmosphere
-
-*/
-