dropped all dependencies apart from SDL into the libs subdir
[summerhack] / src / 3dengfx / libs / lib3ds / light.c
diff --git a/src/3dengfx/libs/lib3ds/light.c b/src/3dengfx/libs/lib3ds/light.c
deleted file mode 100644 (file)
index 4f35766..0000000
+++ /dev/null
@@ -1,428 +0,0 @@
-/*
- * The 3D Studio File Format Library
- * Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
- * All rights reserved.
- *
- * This program is  free  software;  you can redistribute it and/or modify it
- * under the terms of the  GNU Lesser General Public License  as published by 
- * the  Free Software Foundation;  either version 2.1 of the License,  or (at 
- * your option) any later version.
- *
- * This  program  is  distributed in  the  hope that it will  be useful,  but
- * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
- * or  FITNESS FOR A  PARTICULAR PURPOSE.  See the  GNU Lesser General Public  
- * License for more details.
- *
- * You should  have received  a copy of the GNU Lesser General Public License
- * along with  this program;  if not, write to the  Free Software Foundation,
- * Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * $Id: light.c,v 1.10 2001/07/11 13:47:35 jeh Exp $
- */
-#define LIB3DS_EXPORT
-#include <lib3ds/light.h>
-#include <lib3ds/chunk.h>
-#include <lib3ds/io.h>
-#include <stdlib.h>
-#include <math.h>
-#include <string.h>
-#ifdef WITH_DMALLOC
-#include <dmalloc.h>
-#endif
-
-
-/*!
- * \defgroup light Lights
- *
- * \author J.E. Hoffmann <je-h@gmx.net>
- */
-/*!
-
-\typedef Lib3dsLight
-  \ingroup light
-  \sa _Lib3dsLight
-
-*/
-
-
-
-/*!
- * \ingroup light
- */
-Lib3dsLight*
-lib3ds_light_new(const char *name)
-{
-  Lib3dsLight *light;
-
-  ASSERT(name);
-  ASSERT(strlen(name)<64);
-  
-  light=(Lib3dsLight*)calloc(sizeof(Lib3dsLight), 1);
-  if (!light) {
-    return(0);
-  }
-  strcpy(light->name, name);
-  return(light);
-}
-
-
-/*!
- * \ingroup light
- */
-void
-lib3ds_light_free(Lib3dsLight *light)
-{
-  memset(light, 0, sizeof(Lib3dsLight));
-  free(light);
-}
-
-
-/*!
- * \ingroup light
- */
-void
-lib3ds_light_dump(Lib3dsLight *light)
-{
-  ASSERT(light);
-  printf("  name:             %s\n", light->name);
-  printf("  spot_light:       %s\n", light->spot_light ? "yes" : "no");
-  printf("  see_cone:         %s\n", light->see_cone ? "yes" : "no");
-  printf("  color:            (%f, %f, %f)\n", 
-    light->color[0], light->color[1], light->color[2]);
-  printf("  position          (%f, %f, %f)\n", 
-    light->position[0], light->position[1], light->position[2]);
-  printf("  spot              (%f, %f, %f)\n", 
-    light->spot[0], light->spot[1], light->spot[2]);
-  printf("  roll:             %f\n", light->roll);
-  printf("  off:              %s\n", light->off ? "yes" : "no");
-  printf("  outer_range:      %f\n", light->outer_range);
-  printf("  inner_range:      %f\n", light->inner_range);
-  printf("  multiplier:       %f\n", light->multiplier);
-  printf("  attenuation:      %f\n", light->attenuation);
-  printf("  rectangular_spot: %s\n", light->rectangular_spot ? "yes" : "no");
-  printf("  shadowed:         %s\n", light->shadowed ? "yes" : "no");
-  printf("  shadow_bias:      %f\n", light->shadow_bias);
-  printf("  shadow_filter:    %f\n", light->shadow_filter);
-  printf("  shadow_size:      %d\n", light->shadow_size);
-  printf("  spot_aspect:      %f\n", light->spot_aspect);
-  printf("  use_projector:    %s\n", light->use_projector ? "yes" : "no");
-  printf("  projector:        %s\n", light->projector);
-  printf("  spot_overshoot:   %d\n", (int)light->spot_overshoot);
-  printf("  ray_shadows:      %s\n", light->ray_shadows ? "yes" : "no");
-  printf("  ray_bias:         %f\n", light->ray_bias);
-  printf("  hot_spot:         %f\n", light->hot_spot);
-  printf("  fall_off:         %f\n", light->fall_off);
-  printf("\n");
-}
-
-
-/*!
- * \ingroup light
- */
-static Lib3dsBool
-spotlight_read(Lib3dsLight *light, Lib3dsIo *io)
-{
-  Lib3dsChunk c;
-  Lib3dsWord chunk;
-  int i;
-
-  if (!lib3ds_chunk_read_start(&c, LIB3DS_DL_SPOTLIGHT, io)) {
-    return(LIB3DS_FALSE);
-  }
-  light->spot_light=LIB3DS_TRUE;
-  for (i=0; i<3; ++i) {
-    light->spot[i]=lib3ds_io_read_float(io);
-  }
-  light->hot_spot = lib3ds_io_read_float(io);
-  light->fall_off = lib3ds_io_read_float(io);
-  lib3ds_chunk_read_tell(&c, io);
-  
-  while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) {
-    switch (chunk) {
-      case LIB3DS_DL_SPOT_ROLL:
-        {
-          light->roll=lib3ds_io_read_float(io);
-        }
-        break;
-      case LIB3DS_DL_SHADOWED:
-        {
-          light->shadowed=LIB3DS_TRUE;
-        }
-        break;
-      case LIB3DS_DL_LOCAL_SHADOW2:
-        {
-          light->shadow_bias=lib3ds_io_read_float(io);
-          light->shadow_filter=lib3ds_io_read_float(io);
-          light->shadow_size=lib3ds_io_read_intw(io);
-        }
-        break;
-      case LIB3DS_DL_SEE_CONE:
-        {
-          light->see_cone=LIB3DS_TRUE;
-        }
-        break;
-      case LIB3DS_DL_SPOT_RECTANGULAR:
-        {
-          light->rectangular_spot=LIB3DS_TRUE;
-        }
-        break;
-      case LIB3DS_DL_SPOT_ASPECT:
-        {
-          light->spot_aspect=lib3ds_io_read_float(io);
-        }
-        break;
-      case LIB3DS_DL_SPOT_PROJECTOR:
-        {
-          light->use_projector=LIB3DS_TRUE;
-          if (!lib3ds_io_read_string(io, light->projector, 64)) {
-            return(LIB3DS_FALSE);
-          }
-        }
-      case LIB3DS_DL_SPOT_OVERSHOOT:
-        {
-          light->spot_overshoot=LIB3DS_TRUE;
-        }
-        break;
-      case LIB3DS_DL_RAY_BIAS:
-        {
-          light->ray_bias=lib3ds_io_read_float(io);
-        }
-        break;
-      case LIB3DS_DL_RAYSHAD:
-        {
-          light->ray_shadows=LIB3DS_TRUE;
-        }
-        break;
-      default:
-        lib3ds_chunk_unknown(chunk);
-    }
-  }
-  
-  lib3ds_chunk_read_end(&c, io);
-  return(LIB3DS_TRUE);
-}
-
-
-/*!
- * \ingroup light
- */
-Lib3dsBool
-lib3ds_light_read(Lib3dsLight *light, Lib3dsIo *io)
-{
-  Lib3dsChunk c;
-  Lib3dsWord chunk;
-
-  if (!lib3ds_chunk_read_start(&c, LIB3DS_N_DIRECT_LIGHT, io)) {
-    return(LIB3DS_FALSE);
-  }
-  {
-    int i;
-    for (i=0; i<3; ++i) {
-      light->position[i]=lib3ds_io_read_float(io);
-    }
-  }
-  lib3ds_chunk_read_tell(&c, io);
-  
-  while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) {
-    switch (chunk) {
-      case LIB3DS_COLOR_F:
-        {
-          int i;
-          for (i=0; i<3; ++i) {
-            light->color[i]=lib3ds_io_read_float(io);
-          }
-        }
-        break;
-      case LIB3DS_DL_OFF:
-        {
-          light->off=LIB3DS_TRUE;
-        }
-        break;
-      case LIB3DS_DL_OUTER_RANGE:
-        {
-          light->outer_range=lib3ds_io_read_float(io);
-        }
-        break;
-      case LIB3DS_DL_INNER_RANGE:
-        {
-          light->inner_range=lib3ds_io_read_float(io);
-        }
-        break;
-      case LIB3DS_DL_MULTIPLIER:
-        {
-          light->multiplier=lib3ds_io_read_float(io);
-        }
-        break;
-      case LIB3DS_DL_EXCLUDE:
-        {
-          /* FIXME: */
-          lib3ds_chunk_unknown(chunk);
-        }
-      case LIB3DS_DL_ATTENUATE:
-        {
-          light->attenuation=lib3ds_io_read_float(io);
-        }
-        break;
-      case LIB3DS_DL_SPOTLIGHT:
-        {
-          lib3ds_chunk_read_reset(&c, io);
-          if (!spotlight_read(light, io)) {
-            return(LIB3DS_FALSE);
-          }
-        }
-        break;
-      default:
-        lib3ds_chunk_unknown(chunk);
-    }
-  }
-  
-  lib3ds_chunk_read_end(&c, io);
-  return(LIB3DS_TRUE);
-}
-
-
-/*!
- * \ingroup light
- */
-Lib3dsBool
-lib3ds_light_write(Lib3dsLight *light, Lib3dsIo *io)
-{
-  Lib3dsChunk c;
-
-  c.chunk=LIB3DS_N_DIRECT_LIGHT;
-  if (!lib3ds_chunk_write_start(&c,io)) {
-    return(LIB3DS_FALSE);
-  }
-  lib3ds_io_write_vector(io, light->position);
-  { /*---- LIB3DS_COLOR_F ----*/
-    Lib3dsChunk c;
-    c.chunk=LIB3DS_COLOR_F;
-    c.size=18;
-    lib3ds_chunk_write(&c, io);
-    lib3ds_io_write_rgb(io, light->color);
-  }
-  if (light->off) { /*---- LIB3DS_DL_OFF ----*/
-    Lib3dsChunk c;
-    c.chunk=LIB3DS_DL_OFF;
-    c.size=6;
-    lib3ds_chunk_write(&c, io);
-  }
-  { /*---- LIB3DS_DL_OUTER_RANGE ----*/
-    Lib3dsChunk c;
-    c.chunk=LIB3DS_DL_OUTER_RANGE;
-    c.size=10;
-    lib3ds_chunk_write(&c, io);
-    lib3ds_io_write_float(io, light->outer_range);
-  }
-  { /*---- LIB3DS_DL_INNER_RANGE ----*/
-    Lib3dsChunk c;
-    c.chunk=LIB3DS_DL_INNER_RANGE;
-    c.size=10;
-    lib3ds_chunk_write(&c, io);
-    lib3ds_io_write_float(io, light->inner_range);
-  }
-  { /*---- LIB3DS_DL_MULTIPLIER ----*/
-    Lib3dsChunk c;
-    c.chunk=LIB3DS_DL_MULTIPLIER;
-    c.size=10;
-    lib3ds_chunk_write(&c, io);
-    lib3ds_io_write_float(io, light->multiplier);
-  }
-  if (light->attenuation) { /*---- LIB3DS_DL_ATTENUATE ----*/
-    Lib3dsChunk c;
-    c.chunk=LIB3DS_DL_ATTENUATE;
-    c.size=6;
-    lib3ds_chunk_write(&c, io);
-  }
-
-  if (light->spot_light) {
-    Lib3dsChunk c;
-
-    c.chunk=LIB3DS_DL_SPOTLIGHT;
-    if (!lib3ds_chunk_write_start(&c,io)) {
-      return(LIB3DS_FALSE);
-    }
-    lib3ds_io_write_vector(io, light->spot);
-    lib3ds_io_write_float(io, light->hot_spot);
-    lib3ds_io_write_float(io, light->fall_off);
-    
-    { /*---- LIB3DS_DL_SPOT_ROLL ----*/
-      Lib3dsChunk c;
-      c.chunk=LIB3DS_DL_SPOT_ROLL;
-      c.size=10;
-      lib3ds_chunk_write(&c, io);
-      lib3ds_io_write_float(io, light->roll);
-    }
-    if (light->shadowed) { /*---- LIB3DS_DL_SHADOWED ----*/
-      Lib3dsChunk c;
-      c.chunk=LIB3DS_DL_SHADOWED;
-      c.size=6;
-      lib3ds_chunk_write(&c, io);
-    }
-    if ((fabs(light->shadow_bias)>LIB3DS_EPSILON) ||
-      (fabs(light->shadow_filter)>LIB3DS_EPSILON) ||
-      (light->shadow_size!=0)) { /*---- LIB3DS_DL_LOCAL_SHADOW2 ----*/
-      Lib3dsChunk c;
-      c.chunk=LIB3DS_DL_LOCAL_SHADOW2;
-      c.size=16;
-      lib3ds_chunk_write(&c, io);
-      lib3ds_io_write_float(io, light->shadow_bias);
-      lib3ds_io_write_float(io, light->shadow_filter);
-      lib3ds_io_write_intw(io, light->shadow_size);
-    }
-    if (light->see_cone) { /*---- LIB3DS_DL_SEE_CONE ----*/
-      Lib3dsChunk c;
-      c.chunk=LIB3DS_DL_SEE_CONE;
-      c.size=6;
-      lib3ds_chunk_write(&c, io);
-    }
-    if (light->rectangular_spot) { /*---- LIB3DS_DL_SPOT_RECTANGULAR ----*/
-      Lib3dsChunk c;
-      c.chunk=LIB3DS_DL_SPOT_RECTANGULAR;
-      c.size=6;
-      lib3ds_chunk_write(&c, io);
-    }
-    if (fabs(light->spot_aspect)>LIB3DS_EPSILON) { /*---- LIB3DS_DL_SPOT_ASPECT ----*/
-      Lib3dsChunk c;
-      c.chunk=LIB3DS_DL_SPOT_ASPECT;
-      c.size=10;
-      lib3ds_chunk_write(&c, io);
-      lib3ds_io_write_float(io, light->spot_aspect);
-    }
-    if (light->use_projector) { /*---- LIB3DS_DL_SPOT_PROJECTOR ----*/
-      Lib3dsChunk c;
-      c.chunk=LIB3DS_DL_SPOT_PROJECTOR;
-      c.size=10;
-      lib3ds_chunk_write(&c, io);
-      lib3ds_io_write_string(io, light->projector);
-    }
-    if (light->spot_overshoot) { /*---- LIB3DS_DL_SPOT_OVERSHOOT ----*/
-      Lib3dsChunk c;
-      c.chunk=LIB3DS_DL_SPOT_OVERSHOOT;
-      c.size=6;
-      lib3ds_chunk_write(&c, io);
-    }
-    if (fabs(light->ray_bias)>LIB3DS_EPSILON) { /*---- LIB3DS_DL_RAY_BIAS ----*/
-      Lib3dsChunk c;
-      c.chunk=LIB3DS_DL_RAY_BIAS;
-      c.size=10;
-      lib3ds_chunk_write(&c, io);
-      lib3ds_io_write_float(io, light->ray_bias);
-    }
-    if (light->ray_shadows) { /*---- LIB3DS_DL_RAYSHAD ----*/
-      Lib3dsChunk c;
-      c.chunk=LIB3DS_DL_RAYSHAD;
-      c.size=6;
-      lib3ds_chunk_write(&c, io);
-    }
-    if (!lib3ds_chunk_write_end(&c,io)) {
-      return(LIB3DS_FALSE);
-    }
-  }
-  if (!lib3ds_chunk_write_end(&c,io)) {
-    return(LIB3DS_FALSE);
-  }
-  return(LIB3DS_TRUE);
-}
-
-