--- /dev/null
+/* -*- c -*- */
+#ifndef INCLUDED_LIB3DS_MESH_H
+#define INCLUDED_LIB3DS_MESH_H
+/*
+ * The 3D Studio File Format Library
+ * Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
+ * All rights reserved.
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation; either version 2.1 of the License, or (at
+ * your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
+ * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
+ * License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ *
+ * $Id: mesh.h,v 1.16 2004/12/31 16:17:15 reed Exp $
+ */
+
+#ifndef INCLUDED_LIB3DS_TYPES_H
+#include <lib3ds/types.h>
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*!
+ * Triangular mesh point
+ * \ingroup mesh
+ */
+typedef struct _Lib3dsPoint {
+ Lib3dsVector pos;
+} Lib3dsPoint;
+
+/*!
+ * Triangular mesh face
+ * \ingroup mesh
+ * \sa Lib3dsFaceFlag
+ */
+struct _Lib3dsFace {
+ Lib3dsUserData user; /*! Arbitrary user data */
+ char material[64]; /*! Material name */
+ Lib3dsWord points[3]; /*! Indices into mesh points list */
+ Lib3dsWord flags; /*! See Lib3dsFaceFlag, below */
+ Lib3dsDword smoothing; /*! Bitmask; each bit identifies a group */
+ Lib3dsVector normal;
+};
+
+
+/*! Meaning of _Lib3dsFace::flags. ABC are points of the current face (A: is
+1st vertex, B is 2nd vertex, C is 3rd vertex */
+typedef enum {
+ LIB3DS_FACE_FLAG_VIS_AC = 0x1, /*!< Bit 0: Edge visibility AC */
+ LIB3DS_FACE_FLAG_VIS_BC = 0x2, /*!< Bit 1: Edge visibility BC */
+ LIB3DS_FACE_FLAG_VIS_AB = 0x4, /*!< Bit 2: Edge visibility AB */
+ LIB3DS_FACE_FLAG_WRAP_U = 0x8, /*!< Bit 3: Face is at tex U wrap seam */
+ LIB3DS_FACE_FLAG_WRAP_V = 0x10, /*!< Bit 4: Face is at tex V wrap seam */
+ LIB3DS_FACE_FLAG_UNK7 = 0x80, /* Bit 5-8: Unused ? */
+ LIB3DS_FACE_FLAG_UNK10 = 0x400, /* Bit 9-10: Random ? */
+ /* Bit 11-12: Unused ? */
+ LIB3DS_FACE_FLAG_SELECT_3 = (1<<13), /*!< Bit 13: Selection of the face in selection 3*/
+ LIB3DS_FACE_FLAG_SELECT_2 = (1<<14), /*!< Bit 14: Selection of the face in selection 2*/
+ LIB3DS_FACE_FLAG_SELECT_1 = (1<<15) /*!< Bit 15: Selection of the face in selection 1*/
+} Lib3dsFaceFlag;
+
+/*!
+ * Triangular mesh box mapping settings
+ * \ingroup mesh
+ */
+struct _Lib3dsBoxMap {
+ char front[64];
+ char back[64];
+ char left[64];
+ char right[64];
+ char top[64];
+ char bottom[64];
+};
+
+/*!
+ * Lib3dsMapData maptype
+ * \ingroup tracks
+ */
+typedef enum {
+ LIB3DS_MAP_NONE =0xFFFF,
+ LIB3DS_MAP_PLANAR =0,
+ LIB3DS_MAP_CYLINDRICAL =1,
+ LIB3DS_MAP_SPHERICAL =2
+} Lib3dsMapType;
+
+/*!
+ * Triangular mesh texture mapping data
+ * \ingroup mesh
+ */
+struct _Lib3dsMapData {
+ Lib3dsWord maptype;
+ Lib3dsVector pos;
+ Lib3dsMatrix matrix;
+ Lib3dsFloat scale;
+ Lib3dsFloat tile[2];
+ Lib3dsFloat planar_size[2];
+ Lib3dsFloat cylinder_height;
+};
+
+/*!
+ * Triangular mesh object
+ * \ingroup mesh
+ */
+struct _Lib3dsMesh {
+ Lib3dsUserData user; /*! Arbitrary user data */
+ Lib3dsMesh *next;
+ char name[64]; /*! Mesh name */
+ Lib3dsByte color;
+ Lib3dsMatrix matrix; /*! Transformation matrix for mesh data */
+ Lib3dsDword points; /*! Number of points in point list */
+ Lib3dsPoint *pointL; /*! Point list */
+ Lib3dsDword flags; /*! Number of flags in per-point flags list */
+ Lib3dsWord *flagL; /*! Per-point flags list */
+ Lib3dsDword texels; /*! Number of U-V texel coordinates */
+ Lib3dsTexel *texelL; /*! U-V texel coordinates */
+ Lib3dsDword faces; /*! Number of faces in face list */
+ Lib3dsFace *faceL; /*! Face list */
+ Lib3dsBoxMap box_map;
+ Lib3dsMapData map_data;
+};
+
+extern LIB3DSAPI Lib3dsMesh* lib3ds_mesh_new(const char *name);
+extern LIB3DSAPI void lib3ds_mesh_free(Lib3dsMesh *mesh);
+extern LIB3DSAPI Lib3dsBool lib3ds_mesh_new_point_list(Lib3dsMesh *mesh, Lib3dsDword points);
+extern LIB3DSAPI void lib3ds_mesh_free_point_list(Lib3dsMesh *mesh);
+extern LIB3DSAPI Lib3dsBool lib3ds_mesh_new_flag_list(Lib3dsMesh *mesh, Lib3dsDword flags);
+extern LIB3DSAPI void lib3ds_mesh_free_flag_list(Lib3dsMesh *mesh);
+extern LIB3DSAPI Lib3dsBool lib3ds_mesh_new_texel_list(Lib3dsMesh *mesh, Lib3dsDword texels);
+extern LIB3DSAPI void lib3ds_mesh_free_texel_list(Lib3dsMesh *mesh);
+extern LIB3DSAPI Lib3dsBool lib3ds_mesh_new_face_list(Lib3dsMesh *mesh, Lib3dsDword flags);
+extern LIB3DSAPI void lib3ds_mesh_free_face_list(Lib3dsMesh *mesh);
+extern LIB3DSAPI void lib3ds_mesh_bounding_box(Lib3dsMesh *mesh, Lib3dsVector min, Lib3dsVector max);
+extern LIB3DSAPI void lib3ds_mesh_calculate_normals(Lib3dsMesh *mesh, Lib3dsVector *normalL);
+extern LIB3DSAPI void lib3ds_mesh_dump(Lib3dsMesh *mesh);
+extern LIB3DSAPI Lib3dsBool lib3ds_mesh_read(Lib3dsMesh *mesh, Lib3dsIo *io);
+extern LIB3DSAPI Lib3dsBool lib3ds_mesh_write(Lib3dsMesh *mesh, Lib3dsIo *io);
+
+#ifdef __cplusplus
+}
+#endif
+#endif
+