--- /dev/null
+/*
+This file is part of the 3dengfx, realtime visualization system.
+
+Copyright (c) 2004, 2005, 2006 John Tsiombikas <nuclear@siggraph.org>
+
+3dengfx is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+3dengfx is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with 3dengfx; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+/* geometry generation
+ *
+ * author: John Tsiombikas 2004
+ * modified:
+ * Mihalis Georgoulopoulos 2004, 2005
+ * John Tsiombikas 2005
+ */
+
+#ifndef _GGEN_HPP_
+#define _GGEN_HPP_
+
+#include "n3dmath2/n3dmath2.hpp"
+#include "gfx/3dgeom.hpp"
+
+// basic primitives
+void create_cube(TriMesh *mesh, scalar_t size, int subdiv);
+void create_plane(TriMesh *mesh, const Vector3 &normal, const Vector2 &size, int subdiv);
+void create_cylinder(TriMesh *mesh, scalar_t rad, scalar_t len, bool caps, int udiv, int vdiv);
+void create_sphere(TriMesh *mesh, scalar_t radius, int subdiv);
+void create_torus(TriMesh *mesh, scalar_t circle_rad, scalar_t revolv_rad, int subdiv);
+
+// surfaces of revolution
+void create_revolution(TriMesh *mesh, const Curve &curve, int udiv, int vdiv);
+void create_revolution(TriMesh *mesh, const Vector3 *data, int count, int udiv, int vdiv);
+
+// path extrude
+void create_extrusion(TriMesh *mesh, const Curve &shape, const Curve &path, int ssamples, int slices, scalar_t start_scale = 1.0, scalar_t end_scale = 1.0);
+
+// bezier surface construction
+void create_bezier_patch(TriMesh *mesh, const BezierSpline &u0, const BezierSpline &u1, const BezierSpline &u2, const BezierSpline &u3, int subdiv);
+void create_bezier_patch(TriMesh *mesh, const Vector3 *cp, int subdiv);
+void create_bezier_mesh(TriMesh *mesh, const Vector3 *cp, unsigned int *patches, int patch_count, int subdiv);
+
+// oddities
+void create_teapot(TriMesh *mesh, scalar_t size, int subdiv);
+
+// fractal stuff
+#define GGEN_NO_RESEED (-1)
+#define GGEN_RANDOM_SEED (-2)
+void create_landscape(TriMesh *mesh, const Vector2 &size, int mesh_detail, scalar_t max_height, int iter, scalar_t roughness = 0.5, int seed = -1);
+
+#endif // _GGEN_HPP_